Iframes and use

Post by Mag7spy on 2022-10-07 13:35:17

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Post by Azherae on 2022-10-07 16:44:41

In general, whatever Intrepid decides is fine with me because their combat system will probably be built around it.

If they want to keep the 'freedom' and 'mobility' they mention, then I figure they'll add them and build the combat system around that. Since it's so relatively fast anyway, I doubt it will make any difference if we have them or not.

Since fighting is often about dodging and positioning anyway, the iFrames are just going to be an additional layer, which is basically what was said originally:

Q: Will there be evade frames/ I-frames on dodge?
A: I would say it's a safe bet with regards to how we're approaching the hybrid combat that not only are gonna have true evasion skills that apply to more action-oriented skills that are coming your way, but you'll also have you know I-frame type skills that would apply perhaps to a tab targetable skills coming your way. So I think you're gonna have a healthy balance of both with it when it comes to skills that you can spec into.

So I figure there will be some Archetypes with lots of iFrames to go with their concept, especially to help avoid the last hit in a chain of basic attacks.

Post by Dummo on 2022-10-07 17:06:49

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Post by Ludullu on 2022-10-07 18:55:10

I wanna see pure chaos so I'd like them to be at random timings of the attack animation. I-frames are just like a box of chocolates - you never know when you gonna dodge.

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