Poison Pill - PVP Loot

Post by Electronn on 2022-10-12 17:04:33

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Post by Mag7spy on 2022-10-12 17:14:58

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Post by Ludullu on 2022-10-12 17:17:36

The corruption is already the big attacker risk.

Getting "max" corruption would most likely mean literal days of clearing it by death, if not more (L2 had 9999 limit and that shit took houuurs to remove by death). And at that point you gonna have XP debt that pretty much makes you lvl1.

One-hour debuff to health is already linked to the corruption penalties. Unless it was the attacker's first PK - they'll have a pretty high chance to die while corrupted and get big death penalties, which include decreased stats.

That last one is literally just trolling so I won't even interact with that one.

Post by Mag7spy on 2022-10-12 17:25:03

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Post by Ludullu on 2022-10-12 17:28:28

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I took the first two seriously, but the "you pick it up and you fucking die on the spot and drop literally your entire gear set" is 100% a troll.

Post by Mag7spy on 2022-10-12 17:32:34

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Post by Electronn on 2022-10-12 18:00:30

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Post by Ludullu on 2022-10-12 18:11:37

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That gatherer can always just run away. If he didn't plan on fighting back, while also not wanting to die as a green - why stand there and flag up only to die on the spot? The situation is not binary, when it comes to the victim's choice.

But if he does decide to fight back - no matter what the reason for that was, the situation is no longer a PK, it's a pvp kill, because the victim decided to make it one.

Post by SongRune on 2022-10-12 18:13:15

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So your thought is... "I should be able to remove the intended cost of staying green, and then also get the benefit of staying green"? You should just ask to remove the cost of staying green from the game.

Post by Electronn on 2022-10-12 18:17:50

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Post by Electronn on 2022-10-12 18:26:10

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Post by Ludullu on 2022-10-12 18:28:19

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My experience is mainly based on good pvp and not dickwad PKing though. If I wanted to PK someone, it was usually either a guild war situation or it was a dude who was farming a location I wanted. If said dude just ran away from that location - I wouldn't chase him. I'm gonna operate under the same logic in Ashes too, even with the "you drop stuff on death" addition.

But yes, even then I've seen (and have done so myself) countless situations where the victim could just run away. When ttk is not 2 seconds it's even easier to do. AoC's ttk will supposedly be around 30 secs. If in that amount of time the victim has no way to run away (and iirc we can mount during combat) - there's a problem in the system. If every archetype doesn't have at least a single escape mechanism (that doesn't flag them up) - I'd consider that a bad design.

But even if all of that fails and the last choice of the victim is to either die green or flag up and lose half the stuff - the benefit is still on the green's side. The attacker gets fucked over in all cases but one. That one case being that their whole goal was to just kill the green. And with that kind of goal, the attacker won't be able to play for too long, precisely because of how the corruption system works currently.

Post by Electronn on 2022-10-12 18:36:53

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Post by Mag7spy on 2022-10-12 18:37:53

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Post by Electronn on 2022-10-12 18:40:45

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Post by Mag7spy on 2022-10-12 18:44:48

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Post by Ludullu on 2022-10-12 18:50:03

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Could you elaborate though? Cause I can't see how the attacker is suffering less than the victim.

Post by Electronn on 2022-10-12 18:51:56

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Post by SongRune on 2022-10-12 18:59:01

To be fair, if you're hunting Greens for materials, you aren't going to carry materials with you when you set out. The worst you're risking in the long term is XP debt from being killed, and not getting to keep the materials you gained (even if you drop 100% of your materials on death, you only had the stolen materials to begin with). There is a small chance of losing your gear on death as a Red, but the chance isn't large until you're very red. You'll just bring slightly less expensive gear that you don't mind losing.

So you gank, turn red, and lose. You're dead and a bounty hunter's dancing on your corpse. You've lost...
- Some or all of the stolen materials (and none of your own because you didn't bring any).
- XP debt (this one's real)
- Occasionally, the gear you're wearing (that you selected specifically to be gambled on ganking)

And... that's about it for penalties. The rest is just "preventing you from avoiding these penalties before you grind it off". This is the sort of thing that will discourage 'good' players from trying out ganking, but won't make an actual 'evil' player even flinch.

Post by Myosotys on 2022-10-12 19:03:45

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Post by SongRune on 2022-10-12 19:10:05

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Not directly, but he's definitely not kidding. Your level number won't go down, but XP debt has all of the following effects:
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(ref: Player death )

Note that we have no data on how severe these penalties will be.

Post by Ludullu on 2022-10-12 19:10:17

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Functionally you'll be lvl1. Your stats will be decreased that much. But again, that's only if Intrepid has a huuuuge pool of corruption that you could potentially fill up.

Post by Mag7spy on 2022-10-12 19:14:43

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Post by Electronn on 2022-10-12 19:17:09

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Post by itsRyanB on 2022-10-12 19:26:00

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Post by Depraved on 2022-10-12 19:29:33

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Post by Electronn on 2022-10-12 19:29:59

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Post by itsRyanB on 2022-10-12 19:36:34

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Post by Electronn on 2022-10-12 19:40:33

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Post by Depraved on 2022-10-12 19:44:30

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