Node Ruins 'FFA PvP'

Post by Azherae on 2022-10-15 02:32:45

Ok, so I kinda figured someone else would have made this post by now, but...

Didn't we just get a massive data drop effectively saying:
"We can treasure hunt in a PvP FFA zone made up of the ruins of a destroyed node."

It isn't just me who interpreted Question 18's answer from the AMA as a massive new data dump, is it?

Did we know all this before and I just ENTIRELY miss it so we don't have anything to talk about relative to it?

Post by Asgerr on 2022-10-15 02:38:58

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Post by Sathrago on 2022-10-15 02:46:37

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Post by Ludullu on 2022-10-15 02:47:04

Guess the second time around this kind of news doesn't hit as hard as the first time :D

Though I don't really have much to say about it. The seas change was huge because that's smth you might have to deal with every other day or maybe once-twice a week, depending on how your guild does raiding and farming. But this change might only happen once a few weeks, if not even less often.

Node sieges are supposedly costly things which also result in a fairly big shift of things around them (especially with the latest change to the node system), so I really think that the sieges will be somewhat rare and would also lead to the big guilds that initiated the siege to pretty much control the ruins for as long as possible. And at that point it wouldn't be too different from a guild or a node war.

Well, at least that's how I see it working out. Obviously we'll have to see it in practice to know for sure.

Post by Azherae on 2022-10-15 03:03:07

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Most of that is stuff we DO know from previous information.

I would assume the people who won WOULD try to loot it. In fact, I would think and hope this was the entire mechanic . And therefore that there would be little if any delay.

It's a way to have a two stage 'siege'. The first half is 'can you bring down the node', but that's on a timer, right? There's a win/loss condition. Then after that is the question 'are you strong enough to loot it too?', because all the citizens are still around trying to protect their belongings until you scatter them to the winds, or 'take what you can and run'. I think that's awesome.

The loot was implied to be finite in the answer Steven gave, based on 'what the Node achieved' and 'what was in the warehouses'. That's easy code, barely any effort, so probably fine.

I would hope that there were NOT any NPCs or hazards. I mean, I would have thought that it was a bit weird to 'have your Node Sieged for an hour, lose, and then that just be it'. No chance to 'keep that feeling going'. No 'cool story where some badass Knight literally fights to exhaustion to protect the Reliquary against all comers whereas they couldn't save the entire Node before, they can do at least this'.

Epic stuff.

Post by Ludullu on 2022-10-15 03:08:06

Don't forget that Steven said it's gonna be in that state for a few days. So I'd assume it's either super difficult to dig up all the items or there's some sort of limit on how fast you can get them. Or they might have something completely different in mind.

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