Artisan Class Restriction.

Post by worddog on 2022-10-17 07:30:11

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Post by Ludullu on 2022-10-17 08:03:45

I'd personally love to see the NW approach. Just let everyone do everything. I'm sure that would in no way impact the planned economy or gameplay.

Post by Hinotori on 2022-10-17 09:30:07

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Post by BaSkA_9x2 on 2022-10-17 12:39:19

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Post by JROCthaGreat on 2022-10-17 13:59:41

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Post by Voxtrium on 2022-10-17 14:29:19

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Post by Summpwner on 2022-10-17 18:14:20

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Post by Ludullu on 2022-10-17 20:40:57

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Which is exactly what the current system is. Yes, you can go and get your alts to level their artisanry too, but it'll take you forever. And you also won't have enough alts on one account to get all the professions to the max, so you'd have to buy another account if you really wanted to do everything. And I personally love that.
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I'd probably be against full mastery locks, but I could see account-locking a branch of the artisan tree, so you could max out one of the three branches, but nothing else.

The time required to do that should still be huge and you'll obviously have to cooperate with a ton of other people due to how artisan interdependencies work, but at some point in time you'll reach a point where you're the master gatherer/processer/crafter of your node.

And if true nerds want to pay Intrepid more money to spend even more time on all the other professions - I say let them.

Post by Rhorden on 2022-10-17 21:07:50

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Post by Ludullu on 2022-10-17 21:44:30

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Imo it's about the longevity of the game and "lategame" player reputation. Sooner or later the real nerds will start making everything on their own. And the further you go into the game's life, the more diluted the professions would become.

I could maaaybe agree with adding one mastery slot for each big expansion that adds new professions (if they ever gonna do that). This way people interested in that profession won't have to get another alt for it, while all the new players would be able to get more masteries in the long run.

Though, I haven't played OSRS so I dunno how its character progression goes, but from what I've heard you can do everything in that game but it takes you years to do so. And I'd be interested in learning how many people have achieved the mastery in all the things (if anyone even has) and what kind of impact it had on the game's economy/gameplay. But OSRS is also a fairly unique game in itself, so it'd be hard to compare its experiences to what Ashes wants to have.

Post by George_Black on 2022-10-17 23:41:51

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Post by worddog on 2022-10-17 23:52:22

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Post by Ludullu on 2022-10-18 00:04:40

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If you have the time to do it all by yourself, you're welcome to do it. Mastering just one profession would probably take at least a few weeks, and that's if you have all the proper resources to do it. Mastering several will take months and would require a huge capital or even more time. And even once you do master them all on all of your alts, you'll still need to fight others for the resources and then send them up your production chain, so it's not like it would be super easy to just do it all yourself. Or, again, you'd need a huge capital that would provide you with the resources needed.

Post by worddog on 2022-10-18 00:06:11

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Post by worddog on 2022-10-18 00:10:50

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Post by Ludullu on 2022-10-18 00:11:58

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I'm literally gonna be one of those players. I have all the time in the day every day to play the game and planning on playing it all that time. I'm gonna be making alts and leveling them and all of that. And I want those professions to take as long as possible. And for resources to be as rare as possible, so that I couldn't just "be self-sufficient" just because I have more time than others.

Taking almost a year to have 3 chars that can craft a thing on one chain of the overall artisan system is as fair as it gets imo.

Post by Ludullu on 2022-10-18 00:14:35

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Yes, and you need the gatherables to even start using your processers and crafters. Which was my point. Yes, your gatherer will be well-geared, but are you sure that you'll be able to fight against several people who work together while you yourself are solo?

Because I'm fairly sure that any high lvl/value gatherer will have protection with him, because that gatherer will be in a guild or just in a group of people who leveled different artisans and now support their gatherer so that solo players like you can't do shit to him.

Post by SongRune on 2022-10-18 00:15:57

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Maybe that's the misunderstanding then?
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(ref: Artisan classes )

With at least 9 Processing professions, 8 Crafting professions, and 5 Gathering professions, you'd need no less than 8 characters (if they choose 3 subspecialties) or 12 (if they choose 2). There probably won't be 12 character slots per account.

Post by worddog on 2022-10-18 00:20:37

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Post by worddog on 2022-10-18 00:24:14

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Post by Ludullu on 2022-10-18 00:26:43

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Then why waste time on leveling several alts when you can cooperate with your guildmates and achieve the same goal much much faster?

And if you're assuming that all the other time-hardcore players will also be in guilds, then how would them having artisan alts be any different from them just working together with their mates?

Post by worddog on 2022-10-18 00:37:41

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Post by Ludullu on 2022-10-18 00:44:34

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Yeah, and this would require twice the investment into the guild. But even if this didn't require an alt and was just available on your main, there's still a limited amount of resources in the open world, so it's not like if your whole guild has top lvl gathering that you'd suddenly be able to gather more stuff.

And if people use their alts to gather during off hours, that only means that there's fewer protectors around to defend them from other guilds whose primetime is different from your guild's.

Post by SongRune on 2022-10-18 00:46:17

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There will be players who do this in any situation. Even if they need multiple accounts to do so. While this may be additional discouragement to some, it will not be to others, and in fact tends more toward pay to win.

The current system prevents pay to win by allowing players to use their alts for this. Some players will choose to do this, and they should be allowed to. The time they invest in it is time they could spend doing something else that they prefer, make money from that, and pay for whatever else. That 98% of players will support the desired economy. If a particular person is really into crafting, there's no reason to stop them.

Post by worddog on 2022-10-18 02:04:59

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Post by Gizban on 2022-10-18 02:11:56

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