Map Size vs. Player Count

Post by worddog on 2022-10-22 19:01:56

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Post by SongRune on 2022-10-22 19:27:47

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It doesn't tend to happen at random evenly distributed locations across the map. It happens near good resources. It happens near convenient resources. It happens at popular grind sites. It happens along travel routes.

Players come into conflict through activities, not random chance.

Post by worddog on 2022-10-22 20:34:56

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Post by Ludullu on 2022-10-22 20:45:37

Player funnels. Most hardcore players will live in Node lvl 5 and 6. There's only gonna be 15 such nodes. And only a few of them will have super popular dungeons, so it's gonna funnel people even more. And you'll have yourself hundreds of people fighting over just a few locations.

Post by worddog on 2022-10-22 20:47:10

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Post by Ludullu on 2022-10-22 21:04:21

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Other parts of the map are used by lower lvl people. Artisan professions are not linked to adventure lvl so there's gonna be a ton of people who might be artisanal pros but at low lvl. They still might want to go farm some mobs or smth and will have locations to do that in.

And due to how nodes' ZOIs gonna overlap, those player funnels will still be happening around low lvl locations too, it's just that people will be pushed towards each other because the content is limited.

There's still quests and general resources that you'll need for various reasons that will have you travel around a bit, but Steven wants to create soft friction between players and that can only be achieved by limited the amount of super valuable content those players can do.

Post by worddog on 2022-10-22 21:16:04

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Post by Ludullu on 2022-10-22 21:22:42

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I'm talking more about mats/mob availability. Though we don't know how exactly the gathering will work or how limited the gatherables will be.

Steven talks about scarcity of resources because there's a ton of sinks in the game, so that would lead me to believe that you can't just farm thousands and thousands of items a day per person farming.

Post by Strevi on 2022-10-22 21:53:09

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Post by Ludullu on 2022-10-22 21:56:19

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I mean, the majority won't have the money to afford citizenship there. But purely due to how Nodes work, most people will be in and around metros, just because in order for metros to exist you gotta have a ton of people doing shit in one location the most. And then have 5 of such locations.

Post by Lust69 on 2022-10-22 22:08:24

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Post by Strevi on 2022-10-22 22:09:29

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Post by worddog on 2022-10-22 22:11:43

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Post by Ludullu on 2022-10-22 22:12:33

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I mean, they can live in those nodes, but if you're a maxxed out player who want to only farm the best content in the game - you'll have to go to a node that has that kind of content. And due to how content will work, you'll need a metro to put some high lvl mobs/bosses into dungeons and in the overworld.
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Behind a waterfall is the most obvious place, but yes I'd love some really hidden spots.

Post by Ludullu on 2022-10-22 22:13:14

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This is also true sadly :(

Post by Depraved on 2022-10-23 00:09:49

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Post by akabear on 2022-10-23 03:31:22

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Post by worddog on 2022-10-23 06:42:14

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Post by Ehrgeiz on 2022-10-23 10:35:17

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Post by Ludullu on 2022-10-23 10:40:17

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Could you extrapolate why?

Post by tautau on 2022-10-23 14:18:17

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Post by Depraved on 2022-10-23 17:18:17

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Post by worddog on 2022-10-23 17:36:45

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