Simple solution to everyone's main world PVP concern
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If a group of people wants to mess up that green player's farm, they'll just attack him with their most powerful abilities and bring him down to some low % of hp, at which point the green player might die to the mob.
That group of players would be green themselves before the attack, so the buff wouldn't work against them.
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This doesn't solve any of my concerns at all.
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Funny how you blame me for doing to your post what you did to mine.
Unless Intrepid goes with the "intention over action" design, the act of attacking someone will flag you only once you've finished your strike. In other words, just as I said in my post, the group of players would be green, they would then make a single attack each which would then flag them as purple. But the attacks themselves would go through because they came from green players and not purple ones.
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You didn't write out your suggestion correctly and then get agro about critiques that address exactly the point that you didn't properly explain in your suggestion. Do better
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