A Soft Flag, Hard Flag (& Camp Flag?) system that works alongside the Corruption and Open World PVP

Post by novercalis on 2022-10-24 03:50:54

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Post by Ludullu on 2022-10-24 04:20:33

The main issue I have with this system is the presumption that mobs will be dropping useless stuff. Right now it seems to be planned for them to drop certificates (pretty much money in item form), mats and items. All of those are important things, with both mats and certs dropping on death. And certificates can be sold in other regions for more money so they could be potentially quite lucrative (lvl-relatively speaking).

So in theory pretty much any loot that you could get from a mob would soft flag you immediately.

And as for the camp flag mechanic, I feel like it'd be mainly abused in cases where it's beneficial to have a lower lvl character. That char will just have a high lvl protector who'll PK everyone around (who'd probably be low lvl) w/o getting the corruption, because the protector would've stayed in the area either way. And while that is a somewhat valid gameplay situation, I can definitely see how lowbies would complain about getting murderized w/o their killer getting any penalties.

I think that issue could be resolved if BHs would just see camp flagged PKers for what they are and could still hunt them.

But I feel like this whole suggestion would overcomplicate an already complex (for quite a lot of people) system. People can't even properly understand how the current system works. I can't even imagine the confusion when they realize there's a whole other lvl on top of that.

Post by novercalis on 2022-10-24 04:27:09

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Post by Ludullu on 2022-10-24 04:46:07

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Imo that's just bad design that creates unneeded minutia of useless inventory management. I could maybe see this system working out for the players who just wanna do quests, but then you're creating a "feels bad" moment of "I can't pick up any loot or I'll be a bigger target than if I don't". And while that could be see as "risk vs reward", I feel like this takes it a bit too far down the risk avoidance path.
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That advice is usually given to protect yourself against the very people that would utilize your Camp Flag system. The protector is meant to be present, well, to protect you from any potential attackers rather than PK everyone in eyesight just because he can (and people will, exactly because they'd be able to).

Also, this would still just allow players to stay in one lucrative low lvl location and genocide as many people as they can. And the corruption system is currently there to prevent this exact situation. Camp Flag would kinda circumvent that.

Post by Sengarden on 2022-10-24 04:51:30

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Post by novercalis on 2022-10-24 05:29:52

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Post by Ludullu on 2022-10-24 05:33:21

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It's just tedious design. Having pointless drops is, well, pointless.

But like I said, your suggestion could work in the context of quest-based leveling. I just don't believe that many people would be happy with completely disregarding their loot.

Post by novercalis on 2022-10-24 05:37:18

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Post by Ludullu on 2022-10-24 05:50:27

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This would mostly depend on how Intrepid locates their mobs and how they design the leashes. If one spot in one big location has the best mobs - most people would probably prefer to farm that particular spot. Especially if different spots have different mobs with different drops.

And if leashes allow you to bring mobs from other spots to your own - you gonna have farming parties that do exactly that, so the protector will be able to kill anyone who even dares approach that spot in hopes of killing the pulled mobs.

Post by Depraved on 2022-10-24 11:52:39

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Post by novercalis on 2022-10-24 14:30:42

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Post by novercalis on 2022-10-24 14:51:37

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Post by Ludullu on 2022-10-24 18:55:09

Again, all of that is fun for a person who prefers that kind of intricate design and razor-edge gameplay. But to any normal player who'd most likely be the lowbie farming those locations - they'll just see it as free PKing against them and will complain about it or just silently leave the game if it repeats a few too many times.

All while the current system just protects them outright. There's a high lvl player in your low lvl location? He can't do shit to you or he'll get insane amount of corruption. That's it. That's the system. There's no way for him to genocide players at your lvl (well, obviously, unless you flag back up) and there's no way for him to bait you for an attack (as long as forced aoe toggle is off by default).

He could potentially start killing all the mobs around the location, but that's the kind of griefing that should be solved through social means.

Post by novercalis on 2022-10-25 00:04:31

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Post by Veeshan on 2022-10-28 15:41:31

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Post by Ludullu on 2022-10-28 15:44:58

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Mobs don't drop coins, so you're pretty much always just your normal self. The only ones who'd be able to avoid that are questers that don't pick up any loot. And while that's a valid playstyle, I feel like limiting yourself that much would just make people hate the game even more than a death here or there.

Post by Depraved on 2022-10-28 16:17:28

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