Post by Ludullu on 2022-10-26 23:55:02
This is exactly why I'm expecting to see node citizenship in player nameplates, which will in turn lead to default "factions" where if you PK a dude from a different node people from your node might not hunt you down.
Also, Intrepid said that any action that gives XP of any sort will level up nodes, so I'd imagine that gathering does that too. But, while you're leveling up their node for them, you'll be taking away their resources and potentially removing some spawns of those resources for whatever period of time Intrepid deems necessary.
This would definitely lead to more soft friction between players and has a huge potential for scheming and machinations. And if what I said in the first paragraph works out as I think it will, we'll have ourselves protected gatherers that will be pushed to fight for their resources on their nodes and an optional "pvp" action of going to another node to aggressively gather stuff there.
Also, Intrepid said that any action that gives XP of any sort will level up nodes, so I'd imagine that gathering does that too. But, while you're leveling up their node for them, you'll be taking away their resources and potentially removing some spawns of those resources for whatever period of time Intrepid deems necessary.
This would definitely lead to more soft friction between players and has a huge potential for scheming and machinations. And if what I said in the first paragraph works out as I think it will, we'll have ourselves protected gatherers that will be pushed to fight for their resources on their nodes and an optional "pvp" action of going to another node to aggressively gather stuff there.