Level Brackets for pvp depending on the zone

Post by Kybub on 2022-10-28 00:28:37

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Post by George_Black on 2022-10-28 00:40:01

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Post by Ludullu on 2022-10-28 02:59:36

I was thinking about a ladder-type system that wouldn't change the current flagging rules in any way, but would just provide some bonuses to people in the "correct" bracket.

Smth like "if you were living in node6 but were constantly losing pvp, you can move to node5 and have some type of bonus for doing so (maybe a smaller price on citizenship or discount on purchases within the node or stuff like that)". And then if you keep killing a ton of people within node5 - you'd get some bonuses for moving into node6 (these ones would have to be a bit stronger, to really entice people to move into a more dangerous place).

High lvl nodes will already attract stronger more hardcore people because they have higher lvls of content. And these nodes would also work as funnels for those hardcore players, because the farming locations are limited. So my suggestion would just provide a bonus for the people who lost against a ton of people, so they don't feel as bad, while it would also provide a bonus for those who're strong enough to move up so that they don't just kill everyone in their own node.

Post by Strevi on 2022-10-28 05:59:32

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Post by Ludullu on 2022-10-28 06:02:53

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That would only really work if we have no clue about a target's lvl (I really hope we do) and if you have a short fuse against baiting.

A low lvl player won't be able to grab your mobs, he won't be able to aoe-bait you and we don't have any info on competitive gathering yet so we don't know whether there's a way to "outgather" someone w/o directly engaging with them in pvp. Do hope today's stream will address that point.

Post by Strevi on 2022-10-28 06:07:03

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Post by Ludullu on 2022-10-28 06:17:09

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Yeah, that would be a viable strategy. Though this is not really a "bait" cause the high lvl player got no clue what's being transported.

I have one small worry though. I feel like mules might've been removed as a concept and were replaced with this
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And if this is true, then not only will you see what's being transported, but it would then definitely be a PK bait mechanic, unless there's some limit on who can pull these.

Post by Strevi on 2022-10-28 06:24:40

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Post by Aerlana on 2022-10-28 06:53:36

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Post by Veeshan on 2022-10-28 10:44:29

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Post by Veeshan on 2022-10-28 10:45:29

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Post by Veeshan on 2022-10-28 10:46:48

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Post by Ludullu on 2022-10-28 10:48:33

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Which is exactly what the mule should've been doing for you. It's the bigger second inventory. Unless they've completely separated resources into those that you can carry in your inventory or on a mule and stuff that you can only carry in carts and caravans.

Post by Sathrago on 2022-10-28 10:53:31

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Post by Ludullu on 2022-10-28 11:02:43

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That would only work if we saw player lvls, but even then, if you mean that the PKer get corruption that would take a week-worth of dying to remove - that's pretty much removal of a character, cause you'd have so damn much XP debt that you'd pretty much "delevel" to lvl1. And all the items would've dropped within the first day of them being corrupted, so they wouldn't even be a piƱata after that.

Post by Sathrago on 2022-10-28 11:34:17

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Post by Ludullu on 2022-10-28 11:37:51

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It's difficulty times these days. The words you said sarcastically are said with a straight face by others :| Though I should've paid more attention to the quotation marks, yeah.

Post by Sathrago on 2022-10-28 11:51:46

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