Escape spell

Post by Myosotys on 2022-10-29 14:04:37

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Post by Ludullu on 2022-10-29 14:08:25

Unless that spell would only work if you have no gatherables and processed goods on you - no. Having a teleportation mechanic to circumvent the entire "risk vs reward" system goes against two of the biggest features of the game.

Post by Myosotys on 2022-10-29 15:26:41

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Post by Ludullu on 2022-10-29 15:36:31

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Would this be a thing that pvpers can use or only greens? What would be the casting time of this spell? Can it be interrupted through dmg or only through CCs? Does it break mob agro/leash? Is it a randomized direction or a controlled one? What's the CD on it?

Depending on design this is either an abusable mechanic that griefers will utilize to bully people or a mechanic that's pretty much replaced by using a mount and running away.

Post by Myosotys on 2022-10-29 15:50:48

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Post by Arya_Yeshe on 2022-10-29 15:55:15

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Post by Arya_Yeshe on 2022-10-29 15:56:08

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Post by Ludullu on 2022-10-29 16:17:32

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So if I'm in a dungeon. Just beat a cool boss and picked up some juicy gatherables from him and I see dudes running towards me to try and loot those gatherables from me. I use this spell and TP to a random respawn point outside of the dungeon (and not at the entrance either, cause then I could've done so with my whole raid and stomp any attackers)? How is that not avoidance of the risk vs reward mechanic of raiding?

And if it TPs me around the dungeon, then it didn't serve its purpose, cause the attackers would know that I can't TP outside of the dungeon and they'd have another half of their forces near the entrance (though in that case I'd obviously not use the spell, but the point remains).

And if it's only usable in the open world, any green player is always free to just mount up and run away, because the attacker can't CC them, while any pvper can now avoid the risk of being flagged around other people after fighting someone which, yet again, goes against one of the pillars of AoC's design. And I sure are hell hope you weren't about to let PKers use this spell too.

Post by Arya_Yeshe on 2022-10-29 16:37:23

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Post by Depraved on 2022-10-29 17:31:47

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Post by Myosotys on 2022-10-29 17:36:43

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Post by Noaani on 2022-10-29 18:57:17

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Post by Ludullu on 2022-10-29 19:00:35

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L2 had a few classes with a party TP, a solo TP and there were instant TP scrolls that anyone could use. That shit would not work in Ashes, unless they could only be used with an empty inventory.

Post by Noaani on 2022-10-29 19:09:47

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Post by ClintHardwood on 2022-10-29 20:11:42

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Post by Myosotys on 2022-10-29 20:58:26

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Post by mobtek on 2022-10-29 23:08:47

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Post by Depraved on 2022-10-30 01:50:10

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Post by Ludullu on 2022-10-30 04:23:57

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And that direction is random, according to the OP, so those 50m could tp you into even more enemies, which completely defeats the point.

And as has been pointed out, there's mage's teleport which is a whole damn school of augments, so if you were afraid of dying that much - get mage as your secondary and tp around to your heart's content.

There'd either have to be a ton of limitations on this kind of TP system or it would be near useless. And to me that sounds like a pointless waste of dev time.

Post by Myosotys on 2022-10-30 05:07:50

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Post by Ehrgeiz on 2022-10-30 09:28:23

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Post by Sathrago on 2022-10-30 13:47:42

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Post by Arya_Yeshe on 2022-10-30 15:16:47

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Post by Noaani on 2022-10-30 17:13:50

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Post by Noaani on 2022-10-30 17:18:30

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Post by Ludullu on 2022-10-31 03:29:17

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But does it serve its purpose with that kind of design? I feel like it doesn't. It would probably help out in 1v1 pvp, but then it would only realistically work w/o mobs around, because if you're trying to run away from danger TPing from a pvper into mobs that will now bring you down while the pvper can just run up to you on a mount would defeat the point of the TP.

In any bigger pvp encounters you'll have your enemies spread out, so there's more chances to TP into them. And in 1vX or 1v1 PK attempts the green can just mount up and run away.

These are my main grievances with this kind of feature.

Post by Myosotys on 2022-10-31 04:23:26

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Post by Ludullu on 2022-10-31 04:26:09

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And the chances are, you gonna have someone use it right when they need it and it'll fuck them over, and they'll never use it again. And then will complain that rng is bad and that the spell should be changed.

Post by Myosotys on 2022-10-31 04:36:31

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Post by Ludullu on 2022-10-31 04:39:39

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Yeah, and like I said, you either limit the functionality to all hell and make it useless or you constantly try to contain its OPness.