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So if I'm in a dungeon. Just beat a cool boss and picked up some juicy gatherables from him and I see dudes running towards me to try and loot those gatherables from me. I use this spell and TP to a random respawn point outside of the dungeon (and not at the entrance either, cause then I could've done so with my whole raid and stomp any attackers)? How is that not avoidance of the risk vs reward mechanic of raiding?
And if it TPs me around the dungeon, then it didn't serve its purpose, cause the attackers would know that I can't TP outside of the dungeon and they'd have another half of their forces near the entrance (though in that case I'd obviously not use the spell, but the point remains).
And if it's only usable in the open world, any green player is always free to just mount up and run away, because the attacker can't CC them, while any pvper can now avoid the risk of being flagged around other people after fighting someone which, yet again, goes against one of the pillars of AoC's design. And I sure are hell hope you weren't about to let PKers use this spell too.