Guild Management & Leadership

Post by _deathcap on 2022-11-04 21:01:59

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Post by Ludullu on 2022-11-04 21:35:01

What exactly would that entail, mechanics-wise? Cause I don't quite see how that's any different from the usual setup.

Post by _deathcap on 2022-11-04 21:40:17

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Post by Ludullu on 2022-11-04 21:47:14

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But if there's no mechanic tie-in, there's no difference between the current system and your suggestion. If someone comes up to me and asks "who's your GL, I wanna talk to him about making an alliance", under your suggestions I'd say "well, we have 5 GLs, but if you want to talk to the main guy then it's ___", because only the "main guy" has the rights to ally the guild with another guild.

And if you want to share those rights between several people, I'd rather prefer just more functionality where the GL can give out those rights. But this is also smth that I'm already expecting from the guild control options.

Post by _deathcap on 2022-11-04 21:49:12

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Post by Taleof2Cities on 2022-11-04 22:04:41

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Post by Ludullu on 2022-11-04 22:18:13

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But that's already what some guilds do. It just doesn't have an in-game mechanic. And if implemented, how granular would you want this mechanic to be? Would it be for each and every guild decision or just the "big ones"? And how would you determine which are the "big ones" for different people? And if you go with "each decision", then how do you avoid situations where there's a high urgency for some decision but you're missing 2 co-leaders in-game, so you physically can't make the decision and you miss your chance for smth important.

I could maybe see this working out if Intrepid tie the guild management to their mobile app (also smth I kinda expect already), but there's also possibilities of varying timeframes. What if one of the co-leaders got some time to play during the night and an enemy guild decided to declare war at that time and the guild now has to respond in a timely matter (this might not be the case at all, cause we don't have details about these systems) .

Or maybe there's a strong party, that plays on the guild's off-hours, which wants to join the guild to support it during their gametime. But due to guild invites being a vote-based feature that requires all co-leaders to be present, the party can never really join.

In other words, I see several potential problems with this type of system from the mechanical standpoint. And outside of that you can already have vote-based guilds and some people already do.

Post by CROW3 on 2022-11-05 02:44:59

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Post by Mr_MaDrupalow on 2022-11-05 02:58:45

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Post by Mag7spy on 2022-11-05 04:03:36

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Post by jarjarblinks on 2022-11-07 18:27:37

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