Post by Ludullu on 2022-11-07 22:04:17
Steven hasn't told us shit. "More rewards" doesn't mean anything w/o details of what those rewards are. Is it literally best gear in the game? Is it smth else? How much of those "rewards" is in the open seas? Is it a few bosses or is it hundreds of mobs and dozens of bosses and quests and a ton of other stuff, all of which are very valuable?
We know nothing of that. The only thing we know is just a vague justification of why the open seas have suddenly become always-on pvp. Having seen the uncontested farm of the AA's Kraken, I sure as hell hope that's not the type of content Steven considers "rewarding".
And if open seas' bosses require always-on pvp to justify their rewards, I'd assume land-based bosses in dungeons will also have pvp zones around them, cause it'd be a bad design to have high rewards in the seas with huge risks linked to them, but then have huuuge risk of PKing around land bosses w/o the same lvl of rewards. And if the rewards on land are the same as the seas' one, then why da hell one has a pvp zone for it while the other doesn't.
We know nothing of that. The only thing we know is just a vague justification of why the open seas have suddenly become always-on pvp. Having seen the uncontested farm of the AA's Kraken, I sure as hell hope that's not the type of content Steven considers "rewarding".
And if open seas' bosses require always-on pvp to justify their rewards, I'd assume land-based bosses in dungeons will also have pvp zones around them, cause it'd be a bad design to have high rewards in the seas with huge risks linked to them, but then have huuuge risk of PKing around land bosses w/o the same lvl of rewards. And if the rewards on land are the same as the seas' one, then why da hell one has a pvp zone for it while the other doesn't.