How many years you expect to play AoC?
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How many years you expect to play AoC?
One.
What will make you stay and play longer than you played your previous MMOs?
The servers staying up. I don't think I can remember an MMO that I liked, that I also 'quit entirely before the servers came down'. I guess Neverwinter... sorta... but the reason I don't play that is below. Also, reverting that Open Seas PvP thing/having a better community than the trend suggests it will.
What will make you stay and play longer than you played your previous MMOs?
Probably not possible to do anything more than equal them. Aside from that... see above. Also 'not have a trash economy that makes the gameplay loops pointless in a competitive game because one doesn't get to (or want to) participate in them anyway' (Neverwinter).
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Gonna play it till it dies if I like the final design of the game. Right now there's been a few design directions that I don't quite prefer. If Intrepid continues to move in those directions - I'll stop playing once my alpha2 bundle gametime runs out.
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While it definitely SOUNDS like that right now, most games that could be good PvX would sound like that when you explain them at first.
That's why people want to test how Corruption will work. Lineage sounds like it will just be PvP all the time but apparently isn't. BDO definitely sounds like it should have lots of PvP but it doesn't.
It's usually just that very specific types of players get really 'hype' about their PvP options before the designers explain all the ways why their playstyles won't work.
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Mainly the open seas change, while also reassuring that the corruption system is insanely harsh. I personally would prefer if the corruption system was properly balanced against the BH system, with several additions that would make the overall system have a more positive feedback loop of victim/killer interaction.
As Azherae pointed out, the "pvp" games with a similar corruption system rarely get a ton of pvp already and Steven made the system even harsher (not sure if harsher than BDO's, but definitely L2's). All while pushing forced flagging zones into the game's design. That kinda rubs me the wrong way, even if I myself love pvping.
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Imagine the chases!! The zeroing on the ship by several BH ships from several directions and the potential to evade their pursuit by the corrupted ship.
Or hell, do smth like Sea of Thieves' cloud effects, where everyone sees location of some thing from miles away, and make that "thing" the corrupted ship. Don't even need to tie BHs into this (though they could probably have better or more timely updates on the movements of the corrupted ship, while the cloud effects would just indicate a general location and would get updated once every 2-3 mins).
The potential could've been fucking huge, but now we just have a boring ffa that will most likely devolve into griefing sooner rather than later.
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