Full Loot PvP Areas.

Post by WHIT3ROS3 on 2022-11-16 14:30:06

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Post by Dygz on 2022-11-16 14:34:41

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Post by WHIT3ROS3 on 2022-11-16 14:50:27

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Post by Ludullu on 2022-11-16 14:54:06

No

Post by WHIT3ROS3 on 2022-11-16 14:56:57

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Post by Ludullu on 2022-11-16 15:07:42

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Amount of crafted gear will be smaller because of decay, which will spend more mats than just crafting. There's still a chance that Steven will say "fuck you" to all the complainers and will keep the "gear gets destroyed on overenchantment fail". Artisan professions are not linked with adventure levels, so artisans might stay lower lvled and will need fitting gear. OE will allow any future alts to be stronger than newbies. If OE fails do in fact destroy gear, people will keep crafting low tier gear over and over again until they get super OEd pieces. Intrepid might have materials that can only be acquired through gear deconstruction, and if you need those mats for higher crafts - you'll have to craft low tier stuff, deconstruct it and then use the mats to craft high tiers.

Those are just a few that I could come up with right now. Dropping gear does not remove said gear from the circulation, it only shifts the owner. This is why I said "no".

Post by Azherae on 2022-11-16 15:13:31

It is unlikely that Ashes will ever do anything like this, but rather than preach about shifts in perception, I'm just going to also go 'no'.

This doesn't change the economic situation, it only makes it theoretically worse actually. It doesn't do Ashes' 'perception or reputation' any favors, it doesn't actually create any meaningful Risk vs Reward unless the players in these zones are very opposed to maintaining any real advantages, and it mangles parts of the Node System for no good reason.

Steven's path is not likely to change too much at this point, I would think. People who want more PvP stuff ain't getting it, people who want less probably ain't getting it, and both sides would be best served figuring out how to make the PvP we DO get 'better' so we all 'want to play it'/'don't hate it as bad'.

Sermon done.

Post by WHIT3ROS3 on 2022-11-16 15:33:29

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Post by Azherae on 2022-11-16 15:40:19

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Well, I suppose that could be true. If Sujoma is 'Full Loot PvP zone' it will save me a lot of trouble, too.

Post by MMOAddict on 2022-11-16 17:15:57

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Post by Lust69 on 2022-11-16 18:22:38

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Post by Ludullu on 2022-11-16 18:39:12

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What kind of reward would you give people for this? Just saying "go kill people and you might get some of their good gear instead of it just being trashed in front of you". And majority of people would probably just go there with shitty gear or in huge numbers in hopes of overwhelming their opponents.

And if there's no reward on top of that - there's no real reason for people to go there. And if THERE IS some huge reward - you're pushing people to go there even more than the open seas, which supposedly have a high reward too. And open seas were already too big of a step towards the pure pvp mmo rather than an mmo that has controlled owpvp.

Post by Arya_Yeshe on 2022-11-16 18:40:03

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Post by WHIT3ROS3 on 2022-11-16 20:24:01

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Post by Dygz on 2022-11-16 20:26:38

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Post by Azherae on 2022-11-16 20:26:48

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How does it do that?

I'm not really understanding the appeal of 'going to an area to risk getting your gear destroyed'.

Is it just to ... weaken other people who are also willing to take the same risk? It doesn't really affect anyone who just doesn't bother.

Post by Sengarden on 2022-11-16 20:30:40

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Post by WHIT3ROS3 on 2022-11-16 20:31:01

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Post by Dygz on 2022-11-16 20:32:23

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Post by Azherae on 2022-11-16 20:33:07

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Right but why? What's good about this? If any one person could win consistently enough, the system would be worse rather than better.

So what's the point of going to basically coinflip my own gear, and why would I go in good gear?

Post by Solvryn on 2022-11-16 20:36:01

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Post by WHIT3ROS3 on 2022-11-16 20:45:14

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