Post by Ludullu on 2022-11-26 01:12:33
Logarithmic Stop&Go, but with parallel x1.1 expansions rather than continuous x2 ones. (colors are the expansions)
Each expansion would give an alternative way to get to the 90th percentile of power, while also pushing the ceiling of power by ~10%. And those alternative ways will be faster than the previous versions, but staggered by 1 tier, so if the max tier in Update 1 is 5 then in Update 2 all gear up to tier 4 will get an faster alternative way of acquisition and Upd2 would add a tier 6.
With overenchantment the previous top tier would be more powerful than the basic max tier of the next expansion, but OE would obviously take huge amounts of money/resources and would require constant heavy upkeep.
Imo, this way all the previous top content would still remain valuable, because in time people would just start OEing older gear (because more and more people would be able to clear it, due to higher tiers of gear), which would be on par with newest shit, but would be more available than the stuff that comes from the hardest most contested bosses around. It worked this way in L2 and I liked it quite a bit
edit: oh, also, you can keep adding and removing loot tiers from previous bosses to keep them even more relevant, if you want. I'm sure the pve side of the playerbase would complain so I doubt Intrepid would do it, but I'd be fine with that.
Each expansion would give an alternative way to get to the 90th percentile of power, while also pushing the ceiling of power by ~10%. And those alternative ways will be faster than the previous versions, but staggered by 1 tier, so if the max tier in Update 1 is 5 then in Update 2 all gear up to tier 4 will get an faster alternative way of acquisition and Upd2 would add a tier 6.
With overenchantment the previous top tier would be more powerful than the basic max tier of the next expansion, but OE would obviously take huge amounts of money/resources and would require constant heavy upkeep.
Imo, this way all the previous top content would still remain valuable, because in time people would just start OEing older gear (because more and more people would be able to clear it, due to higher tiers of gear), which would be on par with newest shit, but would be more available than the stuff that comes from the hardest most contested bosses around. It worked this way in L2 and I liked it quite a bit
edit: oh, also, you can keep adding and removing loot tiers from previous bosses to keep them even more relevant, if you want. I'm sure the pve side of the playerbase would complain so I doubt Intrepid would do it, but I'd be fine with that.