Post by JustVine on 2022-11-28 01:36:30
Get well soon mate
10k concurrent and 50k overall registered per server.We have not received permission from Dolyem to share the quoted post.
I don't think we'll need MORE conflict. I do believe we'll have enough of it, especially if Intrepid spread out the content correctly. Some small skirmish leading to a guild war which leads to a node war which leads to a node siege which leads to big changes in the world which might lead to more skirmishes. Even if vassal nodes can't declare wars (which I doubt), the bigshots at the top would be interested in controlling those kinds of things cause their own node depends on the health of their vassals.We have not received permission from Dolyem to share the quoted post.
Yeah, the inability to overturn your parent node is a problem, but I think we'll just have to see whether it remains one through testing. Or if it's a problem at all, depending on Intrepid's design for the overall node gameplay.We have not received permission from Dolyem to share the quoted post.
Yep, I have this worry for the Castle sieges. Node ones are supposedly unlimited in their participant amounts, but castles are. And I definitely see how castle sieges would be abused in the exact way you described. I asked about this a few times in the dev stream Q&As, but they didn't pick my question.We have not received permission from novercalis to share the quoted post.
Yep, I have this worry for the Castle sieges. Node ones are supposedly unlimited in their participant amounts, but castles are. And I definitely see how castle sieges would be abused in the exact way you described. I asked about this a few times in the dev stream Q&As, but they didn't pick my question.We have not received permission from novercalis to share the quoted post.
I hope they fix it, but I got no clue how they would. Castle sieges are limited in participants. A big guild that holds a castle would just get one of their satellite guilds to register as attackers and block anyone else from attacking the castle. This is my worry.That quote doesn't seem to apply to Castle Sieges at all, though, from the context I read it in.
This is one of those things that I WOULD ask about but is so likely to still be under discussion/fine tuning that it isn't going to be answerable.
But simply put, those are fairly connected, I think. Node Sieges aren't intended to be fair, Castle Sieges seemingly are some level of 'fair'. The former point is probably the reason why they would need to verify being able to have truly huge battles (in terms of player numbers)
How do you prove that though? Any self-respecting hardcore guilds would just start off as 2 different guilds with one being the foe attacker and the other being the defender. Also, you don't even need those types of guilds, because you could just hire a merc guild and tell them "don't fight". Would that not be a social interaction between guilds?We have not received permission from Dolyem to share the quoted post.