Peition: Allow Food & Potions to be a part of Player's Loot Table Drop

Post by novercalis on 2022-12-02 20:33:03

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Post by tautau on 2022-12-02 20:44:30

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Post by Aces_Are_Wild on 2022-12-02 20:47:41

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Post by neuroguy on 2022-12-02 20:56:48

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Post by novercalis on 2022-12-02 20:57:13

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Post by Omniceye on 2022-12-02 21:06:06

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Post by Azherae on 2022-12-02 21:11:27

On the fence.

I don't mind them dropping, if they don't have the same RATE as gatherables/processed goods.

10% droprate on food and potions is ok with me, as it would help deter people from just carrying massive amounts of it.

I believe these things should ABSOLUTELY drop from Caravans if they are being transported in Caravans, and should have the same droprates as Gatherables/Processed when dropping from caravans.

If I have 10 potions and drop 1 or 2, I am ok with this.

If I have 1 potion left and die and a 10% chance causes me to lose the last potion, it will sting, but that's okay.

I am basing this on the idea that there is no EXTREMELY powerful food or potion in the game to begin with, but even then it might still be fine.

So, lootable yes. Lootable at 50%, no.

Post by novercalis on 2022-12-02 21:19:47

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Post by Ludullu on 2022-12-03 00:15:42

I'd probably prefer a way to separate low impact pots/food from high impact one. Low impact would be more abundant, but would also drop (in the same way as Azherae described), while high impact would be rarer and wouldn't drop.

Ideally the high impact stuff would require low impact stuff in its crating recipe, so that the low impact stuff would be considered an unfinished product, which would allow it to be dropped. So, in a way, what neuro said about player power, but still allowing for some of that player power to get lost.

And to me this makes sense, because if a low lvl player loses a few weak buff/hp pots but still has a ton of them - they've only lost a fraction of their previous progress. While a strong/rich player might use their strong pot/food to give themselves a boost, but then still die, and it would have a much bigger impact on their progress and potential power.

Ideally it would also be tied to weight/amount limits. Hell, I'd even prefer if there were special separate slots for food and pots that were limited in how much stuff they can hold. This way those rich players couldn't just carry both low and high impact stuff. I think this would tie nicely into the risk/reward structure. You either bring a ton of low regen cheap stuff with you, so you can't be as fast with your farm. Or you bring impactful stuff, but risk stronger mobs that could kill you or farm weaker mobs faster but don't have as much of a return on the investment.

Post by Arya_Yeshe on 2022-12-03 00:28:36

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Post by MMOAddict on 2022-12-03 03:31:21

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Post by Arya_Yeshe on 2022-12-03 03:53:38

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Post by truenoir on 2022-12-03 04:00:03

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Post by Arya_Yeshe on 2022-12-03 17:26:48

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Post by Arya_Yeshe on 2022-12-03 17:28:19

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Post by novercalis on 2022-12-03 17:55:15

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Post by Arya_Yeshe on 2022-12-03 17:57:26

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