It's fine, it works decently in Absolver.
Comboing a frame perfect air roundhouse with your friend's Shockwave against five enemies at a time is the best feeling.
Would it work with hundreds of people? It might look a little weird but for most things it'd probably be fine.
Imagine it for BOSSES. It'd be great.
But Absolver seems to be a hand-to-hand combat fighting game. Some ragdoll physics are fine for that and their combat seems to account for some minimal loss of control over your character if you got badly hit.
I'd personally dislike if my character loss control in a ragdolly way during a fight in a non-fighting mmo. Especially when there's a ton of magic that "supposed to" throw me around like there's no tomorrow. The boss slamming the ground and throwing people around might look cool, but I'm not sure if it'd fly with most players.
The concept here would be that 'losing control' of your character is not actually a thing that is required in these situations, it's what people who are used to 'always being able to do EXACTLY whatever they want' expect from games, but those people seldom enjoy these games anyway, because to introduce 'skill' you must introduce 'limitation', whether that be 'because you can't hit your opponent due to their movement', 'you can't act because of CC', or 'you are in hitstun/blockstun', seldom matters.
But I suppose that is actually your point maybe?
I find that MMO players have a much lower tolerance for ANY loss of control over their character regardless of the reason. I thought this was because of CC-lock but I've definitely learned from these forums in the last few years that it isn't really about that.
I just don't like the result (games are usually either shallow or entirely build based) of 'making sure players don't have any control loss'. And Ashes is just going to represent this differently anyway, as we learned in the last LiveStream.
Fighter does 'Spin-To-Win' and if you get hit, you can't use abilities. This seems to be possible now. I'm sure there's a difference, but I'd rather 'I got knocked over and rolled backward' as a more visceral visual indicator of the Fighter's ability working, than 'Ok the word stagger came up over my head and my hotbars turned red/black for 1.2s'.