Post by Ludullu on 2022-12-19 02:52:39
Adding to George's points, how does Albion solve the issue of forgotten mobs? Do items move from mob to mob or does an item get "deposited" into a mob and waits until someone kills the mob? So, in theory, if some group of mobs stop dying, all the items inside just disappear from circulation even if some players want/need them.
And if items do move, how is that movement controlled? Can a lvl50 item travel from a lvl50 mob to a higher or lower leveled one?
Also, this kind of system implies that there's a shitton of unneeded crafting in the game, if a ton of people just sell their shit to npcs, and to me that sounds like a bad crafting system.
And if items do move, how is that movement controlled? Can a lvl50 item travel from a lvl50 mob to a higher or lower leveled one?
Also, this kind of system implies that there's a shitton of unneeded crafting in the game, if a ton of people just sell their shit to npcs, and to me that sounds like a bad crafting system.