PVP , will fight or die be our only choices?

Post by Krakhun on 2022-12-28 17:17:42

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Post by Ludullu on 2022-12-28 17:23:29

CCs won't work on greens so if you're ambushed and don't want to fight back - just run, no one will be able to stop you. And if you're trying to run away while flagged, I'd hope that the ttk of 30s-1m would allow most classes to disengage w/o immediately dying.

But full stealth would allow those ambushers to PK you as fast as possible because you would never see them coming, while they'd be free to unload their strongest abilities into you.

Post by Songcaller on 2022-12-28 17:24:02

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Post by Veeshan on 2022-12-28 17:25:54

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Post by Veeshan on 2022-12-28 17:29:25

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Post by Voxtrium on 2022-12-28 17:45:06

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Post by Krakhun on 2022-12-28 17:49:47

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Post by Songcaller on 2022-12-28 17:51:44

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Post by Ludullu on 2022-12-28 17:55:29

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Just running away as a green should outpace an attacking player. And as Neurath said, you can mount and ride away.

Post by Krakhun on 2022-12-28 18:00:44

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Post by Atama on 2022-12-28 18:09:55

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Post by Krakhun on 2022-12-28 18:30:16

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Post by Ludullu on 2022-12-28 18:41:21

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Mounts. Also, any movement boosting abilities would probably help a purely running person better than a run&shoot person. And that ranger showcase showed that you can move and shoot, but necessarily sprint and shoot.

Post by Ace1234 on 2022-12-28 19:54:39

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Post by Ludullu on 2022-12-28 20:13:32

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Flagged people can get CCed, so I don't think that's be as big of a problem.

Post by Gui10 on 2022-12-28 20:13:51

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Post by Ace1234 on 2022-12-28 20:28:17

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Post by Krakhun on 2022-12-28 20:46:34

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Post by Ludullu on 2022-12-28 21:13:13

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If by "PKs" you mean red players then no, you do not get flagged for doing anything to them.
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I mean, I doubt it's a "cannot escape" kind of situation, but it'd definitely be easier to run away as a green than as a purple or red.

Also, if those ambushers really wanted to PK the green - I'd assume they could just hit their victim all together and bring the ttk from 30s-1m down to mere seconds.

A lot of things will depend on a lot of other things. The attackers might've been glass cannons, while the victim barely had any defense stats. There could be just one attacker against a green tank or there could be 10 attackers against a weak support. In other words, it's not as easy as just saying "these types of players will always live and these will always die", but I think that the currently proposed ttk is good and that green players should in fact have higher chances of running away.

Post by Ezk1 on 2022-12-28 21:18:25

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Post by Krakhun on 2022-12-28 21:21:17

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Post by Ludullu on 2022-12-28 21:21:30

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It only loses meaning if your only reason for killing another person is to rob them. But if that's the case then imo the system has already lost meaning.

Post by Ludullu on 2022-12-28 21:22:28

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As the link posted in a comment above points out - greens do not get flagged for doing literally anything to a red player. A red player is pretty much a monster in the eyes of the system. They're to be punished and hunted.

Post by Krakhun on 2022-12-28 21:32:52

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Post by Ace1234 on 2022-12-28 21:35:48

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Post by Ezk1 on 2022-12-28 21:36:42

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Post by Ludullu on 2022-12-28 21:45:18

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This will highly depend on the drop values. Right now I couldn't care less about someone dropping something. I'm gonna be attacking people that are farming a location that I want to farm or if they're kos for my guild, or they're in a warring guild, or an enemy of my node, or any other more concrete reason to kill a person than just "if I kill them there's a small chance that they'll have something very valuable on them, have it in a high enough quantity to drop enough of that thing to justify my corruption (cause killing a purple would be completely useless at that point)".

The only thing that I might consider PKing purely for the loot is the mule, cause the chances are - it has more than a player's inventory worth of stuff and it might be worth the risk. And this kind of kill is definitely encouraged by the current design, considering that I'd get less corruption for it.

Post by Songcaller on 2022-12-28 21:50:21

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Post by Krakhun on 2022-12-28 21:56:05

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Post by Ludullu on 2022-12-28 21:58:23

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And get x1.5 more corruption for no additional value? If the owner was a fighter he'd probably try to keep the mule alive in the first place. But even if he does try to kill me afterwards, I'll just have to try and outskill him in combat.

We also don't know whether your party/guild mates can loot the mule that you PKed, cause if they can then you can pretty much lose nothing but gain a ton.