Post by Azherae on 2023-01-03 21:01:33
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I think I'm content with what we are theoretically getting.
I don't really think it's worth trying to sort through 'what Intrepid has confirmed' vs 'the stuff I am imagining based on my own interpretation of design'.
So, basically, trade and change based on the Node system, Dynamic and randomized boss functions, group-balanced PvP, legendary items and item maintenance, and enough clear, soft roleplay options to keep the world feeling like an actual story instead of what sandbox competitives normally turn into.
To me, Intrepid already seems to have this well set to achieve their concept of 'no real endgame', the question is how many players will be willing to play after they hit 'maintenance point' due to the rivalries/soft RP, until the next 'expansion'.