Post by Ludullu on 2023-01-05 19:41:37
I prefer full item destruction on failed OE, but people were so damn butthurt about this mechanic that I doubt Intrepid sticks with it. Durability loss would be fine as a replacement I guess.
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It's quite vague. It says that it has "destruction" of gear, but then the quote for it implies that the item just kinda goes to 0 durability or smth like that, so you keep the item instead of it completely disappearing.We have not received permission from Songcaller to share the quoted post.
No, that's the point. The initial stance is what I described. We're not 100% sure that items completely disappear if you fail an OE.We have not received permission from Songcaller to share the quoted post.
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Iirc weapons was 66% and armor/jewelry was 55%? It's been years since I've gone into those kinds of details about L2 and I've been actively trying to remove my L2 details memories from my brain all these past years.BDO does have Destruction for Jewelry, yes, but the Jewelry odds are apparently slightly better than the L2 ones (this is hard to verify because of the massive number of changes and private servers) and you can prevent it (I assume you can do this in L2 also but can't be sure of that either).
L2 had Epic Jewelry that dropped in single instances (with not even a 100% from certain bosses) from bosses that ranged from 36h respawns to 11-day ones. People usually didn't OE those, even though it made them weaker against the stronger mages on the server. You'd only start OEing them when your guild was the only one farming the boss and your main stack of strongest players already had a piece.We have not received permission from Songcaller to share the quoted post.
Iirc weapons was 66% and armor/jewelry was 55%? It's been years since I've gone into those kinds of details about L2 and I've been actively trying to remove my L2 details memories from my brain all these past years.BDO does have Destruction for Jewelry, yes, but the Jewelry odds are apparently slightly better than the L2 ones (this is hard to verify because of the massive number of changes and private servers) and you can prevent it (I assume you can do this in L2 also but can't be sure of that either).
And yeah, you had special scrolls that would keep the item but remove the enchantment lvl. And then later on, in order to boost the fucking p2w even fucking more, NFucksoft introduced items that would keep the enchant lvls on fails. And they added +% items and even fucking +1-3 random scrolls, so you could get a +3 enchant instead of a +1 on the same chance (which iirc could be either protected or increased).
But that later shit is usually disregarded by the main L2 crowd, cause it came in the later later updates.L2 had Epic Jewelry that dropped in single instances (with not even a 100% from certain bosses) from bosses that ranged from 36h respawns to 11-day ones. People usually didn't OE those, even though it made them weaker against the stronger mages on the server. You'd only start OEing them when your guild was the only one farming the boss and your main stack of strongest players already had a piece.We have not received permission from Songcaller to share the quoted post.
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I'm 95% sure that even if Ashes did in fact have full destruction before - it no longer does. It'd have to be parsed, but from what I remember of the thread, probably around 70-80% of the posters there HATED destruction. Might've been even more, but that's might just be my bias speaking, cause every time I'd see one of those posts this'd be meWe have not received permission from Songcaller to share the quoted post.
I'm 95% sure that even if Ashes did in fact have full destruction before - it no longer does. It'd have to be parsed, but from what I remember of the thread, probably around 70-80% of the posters there HATED destruction. Might've been even more, but that's might just be my bias speaking, cause every time I'd see one of those posts this'd be meWe have not received permission from Songcaller to share the quoted post.
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I think this is the latest quote on the topic. It seems that Steven leans towards the L2 system, while the team is probably pushing back by "ironing out some flows"We have not received permission from Songcaller to share the quoted post.
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The safe level came from L2 too, so the discussion of destruction was always about OE, the O meaning going over that safe lvl.We have not received permission from Songcaller to share the quoted post.