Stances instead of Cameras

Post by Solvryn on 2023-01-06 07:43:39

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Post by Dygz on 2023-01-06 09:16:21

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Post by Solvryn on 2023-01-06 16:29:42

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Post by Ludullu on 2023-01-06 16:41:29

I'd personally be against this kind of approach cause I like the "planning ahead" games rather than purely reactionary ones. If each ability can be used in both ways at any time - there's no real need to plan your build. But if you gotta make a choice of what "stance" your want your abilities to be available in - you'll take a risk that might not pay off or could instead pay off big time.

And so far it seems like that's the plan. You'll be able to set your ability to either action or tab mode beforehand and only have it in that mode until you change it (with some abilities seemingly available in both modes).

Post by Solvryn on 2023-01-06 17:04:43

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Post by Ludullu on 2023-01-06 17:11:06

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But then it wouldn't be an "instead", but just an additional effect. And as Dygz said, I feel like augments might cover what you're suggesting.

Post by Solvryn on 2023-01-06 17:56:39

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Post by Songcaller on 2023-01-06 17:58:23

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Post by Ludullu on 2023-01-06 17:58:31

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I mean, we have 0 fucking clue about the augment system outside of the unbelievably basic example of "you get a TP if you use mage augment on a rush ability". One god damn example for 6 years of development :|

Post by Songcaller on 2023-01-06 18:00:43

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Post by Solvryn on 2023-01-06 18:03:08

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Post by Solvryn on 2023-01-06 18:05:43

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Post by Songcaller on 2023-01-06 18:07:15

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Post by Solvryn on 2023-01-06 18:09:19

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Post by Songcaller on 2023-01-06 18:10:54

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Post by Ludullu on 2023-01-06 18:13:33

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What do those entail? What does that even mean? Like, ok, the mage elemental one is probably self-explanatory and even more basic than the TP school. But what da hell do life/death/summoned stuff mean? It's all beyond vague, where, in theory, this stuff should've been done in the design stage of the development quite literally years ago.

There's a chance that for some arbitrary reason Intrepid don't want to tell us a single shred of info about the system, but if that's the case then I find it real weird, considering their "open development" and desire to listen to our feedback.

I'd imagine it's easier to tweak a design on paper rather than changing a whole damn finished product. Our feedback will either not matter, because all augments will have been completed by the time we can even give feedback on them, or those augments will have to be completely redesigned reanimated and recoded if our feedback goes directly against some of them and Intrepid listen to us. And the obvious worst option is that no other augments have been designed yet, which is why we haven't heard about them.

Post by Solvryn on 2023-01-06 18:15:44

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Post by Solvryn on 2023-01-06 18:16:31

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Post by Songcaller on 2023-01-06 18:16:43

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Post by Solvryn on 2023-01-06 18:22:50

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Post by Depraved on 2023-01-08 05:35:02

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Post by Solvryn on 2023-01-09 03:38:51

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Post by Dygz on 2023-01-09 20:41:56

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Post by Dygz on 2023-01-09 20:49:56

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Post by Mag7spy on 2023-01-09 23:07:06

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Post by Dygz on 2023-01-09 23:57:37

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Post by Ludullu on 2023-01-10 01:31:40

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Imo this is ultimately a good thing cause it proves that Steven does listen to his employees on this kind of stuff.

Post by Solvryn on 2023-01-10 05:34:09

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