VIsual cues on health/mana bars for status effects

Post by Gui10 on 2023-01-07 14:42:24

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Post by Ludullu on 2023-01-07 17:27:51

As long as I can turn this off - I'd be fine with it. But I'd prefer the normal colors and just icons for however high the limit on buffs is (I'm used to 36+a separate line for trigger buffs and a separate one for debuffs).

Red and blue usually stand out from the general background of the game, so it's easy to see their rough values in your periphery rather than having to look directly at them.

And if any of the debuffs influence the visuals in the same way - I'll still be looking at the buff first, because I need to know what I was hit with rather than just the fact of "oh, I have a debuff on me". And that important cause, I'd assume, all debuffs will have different lengths and strengths and additional effects.

Post by Gui10 on 2023-01-07 17:35:49

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Post by Ludullu on 2023-01-07 17:41:23

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I meant background as in literally any and all locations in the game. Super bright red and super bright blue are quite rare in most games, so there's good contrast between your bars and the bg.
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Like I said, unless all those bleeds are literally the same - I don't care for the more obvious indicator that there's an effect. I need to know whose effect it is.

And if all those effects are in fact all the same - I'm fucking disappointed at Intrepid.

Post by Gui10 on 2023-01-07 17:46:05

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Post by Ludullu on 2023-01-07 17:57:46

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Would this just be purely on top of the HP bar and purely on top of the full red part or even the empty part too, if I'm below 100%? And if I'm at, say, 20-30% how would I know if there's a single blood drop or several?
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Again, as long as I can completely turn of this UI feature - I'm all for it. I don't need it cause I plan on learning all effects, all their icons and get a feel for their timings. And all I need to do that is just their icons.

I expect not only different lengths/strengths from different archetypes on the same effect, but also different additional effects from any potential augments. And I expect the icon to represent that, so if some ranger hits me from behind me with some effect which has a religious augment on it - just by looking at the icon I'll know that it was a ranger and not a mage, I'll know that he has religious augments (ideally its type too) and depending on the ability used I'd probably know the class (at the very least I should be able to determine that from hovering over the icon).

This kind of detail is what I expect from a game that wants to have owpvp and big battles. And, imo, my hp/mp bar glowing differently or having some small particle on it to show that I have an effect on me would really tell me any of that info.

But I'm sure that someone would prefer to have this kind of feature, so just let me turn it off and we're golden.

Post by Gui10 on 2023-01-07 18:35:45

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