Post by Azherae on 2023-01-07 16:35:47
Two.
For background, the game in which I have experienced this system works like this:
You may raise ONE craft to 'level 100'.
But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them.
The 'obvious' choice for most people was to raise 1 to 100.
The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable.
I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'.
So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two.
For background, the game in which I have experienced this system works like this:
You may raise ONE craft to 'level 100'.
But what is really happening is that you could (historical data) raise all crafts to level 60, and then you could distribute 40 additional points between any number of them.
The 'obvious' choice for most people was to raise 1 to 100.
The reason I would prefer 2 is the same reason I preferred 1 in that game. It's not supposed to be comfortable. And I definitely feel like 3 would be comfortable.
I believe (due to many games, not that one) that if the 'feeling' of crafting is too 'comfortable', it implies that people have too much capacity to be either self sufficient, or 'only need a small number of other people'.
So if I wanted to be 'comfortable', I would want 3, and because I don't believe that I should be, I want just two.