Are you a player who gives up easily or are you a player who improves even with a lot of difficultie

Post by MybroViajero on 2023-01-13 18:38:36

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Post by Songcaller on 2023-01-13 18:42:47

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Post by Azherae on 2023-01-13 18:46:12

For most people this differs by game, even if maybe it doesn't differ for you.

So, since your analogy started with Rust, just in case, I ask.

Are you referring to games like Rust, or MMORPGs like Ashes?

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Post by Azherae on 2023-01-13 18:59:25

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Right... so you think like that.

I'll leave this to someone else then.

My mentality isn't generalized so I don't fit your model.

Post by JustVine on 2023-01-13 19:01:45

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I was asked to give some of my thoughts on this:

My first reaction to you is that "I will give up a fight in Predecessor somewhat more easily if I don't have a build, analyst or am facing a hard counter team that makes 'learning the match up by losing impossible or at least too hard for me personally to see at the time' whereas there are a lot of match ups and team comps I'm willing to keep pushing through in order to learn from the failure. This is the difference in the same GAME not even a different GENRE."

My second reaction to you is that "I definitely am more willing to fight to the end in a game where a comeback is either more possible or if failure rewards me with information in some way. Eg I will press on far far more in fighting games than I will in say, an ED High Conflict zone with enemy commanders that counter my build."

My third response to you is that "In an mmo there are bosses I'm willing to repeat within my personal parameters, but others I will seek the 'easiest path to victory' due to it either not being fun for my character or something about the encounter design or players in the area being random'

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Post by Ludullu on 2023-01-13 19:49:22

I like bashing my head against a huge thick wall until either one gives in. And I usually intentionally go against the usual meta (outside of times where I just happen upon choosing stuff that fits it even w/o knowing it), so quite often I'll be just failing over and over again until I figure out the perfect execution of my build or just build up enough muscle memory to play the game well enough to beat the encounter.

The latest example of this is Genshin's Spiral Abyss where I'll try to force my current build for several hours before giving up and going with a more OP build, if I see that my current one just won't work with my current skill lvl.

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