Post by Ludullu on 2023-01-18 00:34:01
If it's a non-instance - guilds will pvp/pk others to increase their chances of getting the keys. If the spawn location from the tp/death is always the same (or floor is the same) - people will get spawn-killed constantly.
If it's a group location, how are you distributing keys within the group? Is it a random drop to anyone in the group? A role-based one?
Does the server get an announcement when all the keys have dropped? Does the raid work on first come first server basis? If yes, then the biggest hardcorest guild will just overfarm that location until 40 people of proper roles get the keys and then will just be the first ones to get in, even if you remove pvp inside the "tower".
Also, if the location can only support a certain amount of groups, do you kick anyone who doesn't move for a bit? Do you put a 24/7 GM overseer who kicks out any group that's not as active as others? Cause otherwise any hardcore guild will just be at the TPer right at the start of the event and get autoclickers to get inside with all their people and just never let anyone else in until 40 of their players get the keys.
L2 had parts of this suggestion in different locations and while I (and many others) found it insanely fun, I'm not sure how many other people would. Especially considering occasional whining about flying mounts not being fair, or slow gearing and guild-locked bosses not being fair. This kind of feature would seem insanely unfair cause it's too abusable by the strong guilds on any given server.
If it's a group location, how are you distributing keys within the group? Is it a random drop to anyone in the group? A role-based one?
Does the server get an announcement when all the keys have dropped? Does the raid work on first come first server basis? If yes, then the biggest hardcorest guild will just overfarm that location until 40 people of proper roles get the keys and then will just be the first ones to get in, even if you remove pvp inside the "tower".
Also, if the location can only support a certain amount of groups, do you kick anyone who doesn't move for a bit? Do you put a 24/7 GM overseer who kicks out any group that's not as active as others? Cause otherwise any hardcore guild will just be at the TPer right at the start of the event and get autoclickers to get inside with all their people and just never let anyone else in until 40 of their players get the keys.
L2 had parts of this suggestion in different locations and while I (and many others) found it insanely fun, I'm not sure how many other people would. Especially considering occasional whining about flying mounts not being fair, or slow gearing and guild-locked bosses not being fair. This kind of feature would seem insanely unfair cause it's too abusable by the strong guilds on any given server.