Post by Azherae on 2023-01-18 16:40:30
I stop playing games when they stop being fun, does that count?
Even by your definition of fun, I'm blessed in that I've never really gone down that path too much. I'll push through frustrating 'stuck' parts, because it's hard for game designers to be perfect, so a few pain points are expected.
But things that are explicitly designed in ways that are not fun, or even when I can tell that the optimal method for something isn't fun for me, don't get a lot of my time.
I don't care about losing, I care about the times when 'playing the way I want to' isn't a thing the game really 'allows', which means that for competitive games, I can equally easily 'enjoy losing 0-50' because I'm having fun, or 'hate winning 20-0' because my opponent refuses to let the contest be enjoyable.
So I think that for me specifically, IF this ever changed, it was for some relatively short period when I was very young, and changed back at some point.
Even by your definition of fun, I'm blessed in that I've never really gone down that path too much. I'll push through frustrating 'stuck' parts, because it's hard for game designers to be perfect, so a few pain points are expected.
But things that are explicitly designed in ways that are not fun, or even when I can tell that the optimal method for something isn't fun for me, don't get a lot of my time.
I don't care about losing, I care about the times when 'playing the way I want to' isn't a thing the game really 'allows', which means that for competitive games, I can equally easily 'enjoy losing 0-50' because I'm having fun, or 'hate winning 20-0' because my opponent refuses to let the contest be enjoyable.
So I think that for me specifically, IF this ever changed, it was for some relatively short period when I was very young, and changed back at some point.