"Tower Challenge" Idea fleshed out hopefully

Post by novercalis on 2023-01-18 00:13:03

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Post by Ludullu on 2023-01-18 00:34:01

If it's a non-instance - guilds will pvp/pk others to increase their chances of getting the keys. If the spawn location from the tp/death is always the same (or floor is the same) - people will get spawn-killed constantly.

If it's a group location, how are you distributing keys within the group? Is it a random drop to anyone in the group? A role-based one?

Does the server get an announcement when all the keys have dropped? Does the raid work on first come first server basis? If yes, then the biggest hardcorest guild will just overfarm that location until 40 people of proper roles get the keys and then will just be the first ones to get in, even if you remove pvp inside the "tower".

Also, if the location can only support a certain amount of groups, do you kick anyone who doesn't move for a bit? Do you put a 24/7 GM overseer who kicks out any group that's not as active as others? Cause otherwise any hardcore guild will just be at the TPer right at the start of the event and get autoclickers to get inside with all their people and just never let anyone else in until 40 of their players get the keys.

L2 had parts of this suggestion in different locations and while I (and many others) found it insanely fun, I'm not sure how many other people would. Especially considering occasional whining about flying mounts not being fair, or slow gearing and guild-locked bosses not being fair. This kind of feature would seem insanely unfair cause it's too abusable by the strong guilds on any given server.

Post by Gui10 on 2023-01-18 00:53:29

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Post by novercalis on 2023-01-18 00:56:41

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Post by novercalis on 2023-01-18 01:11:39

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Post by Ludullu on 2023-01-18 01:35:43

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Now this I can definitely get behind. A true lottery where anyone could win. Though I'd probably go with a class-based key selection and only 40 keys, so that there'd be a "perfect raid" on the server, but the people are completely random so the chances of them killing the boss are real low.

Would definitely be a nice event for the chosen few.

Post by novercalis on 2023-01-18 01:59:08

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Post by Ludullu on 2023-01-18 02:05:11

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The game will already be aimed at primetime events. And any max lvl player will most likely be in a guild that plays during primetime. Well, at least the majority will be.

The farm itself could be made into a bigger event with maybe some spectating in-game and/or maybe even a dev stream (or a dev-supported CC), so that there's a much higher chance of those players coming together.

Post by Azherae on 2023-01-18 02:19:08

I disagree with and oppose this design and idea (from a feedback perspective of if I'd like to see it in the game or not).

Of my group of seven (one is no longer really interested in Ashes), 5 others agree with me and one (not the uninterested one) disagrees and thinks it could be okay.

Post by Ace1234 on 2023-01-18 02:32:38

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Post by Azherae on 2023-01-18 02:36:37

It's the implementation in this post moreso. Challenge Towers are fine, but don't seem to me personally to fit Ashes. This post seems to be creating a VERY specific concept of 'Tower Challenge' though, which we find to be a negative one.

I didn't ask in much greater detail for the others, of their opinion on 'Challenge Towers' as a concept, but I can if it would help the topic. I doubt they could hate them that much considering Nyzul Isle Investigation is among our favorite content, but I don't know if that fits the definition you're using.

As for interest waning, it's mostly a somewhat unfounded expectation based on the community we see being fostered right now, and expectations based around the Open Seas change and what it will cause.

Basically, though it's too early to say, they don't like the Ashes community anymore.

Post by George_Black on 2023-01-18 02:54:12

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Post by novercalis on 2023-01-18 03:25:22

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Post by George_Black on 2023-01-18 03:35:25

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Post by novercalis on 2023-01-18 04:25:42

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Post by George_Black on 2023-01-18 07:27:31

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Post by novercalis on 2023-01-18 15:36:14

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Post by Voxtrium on 2023-01-18 18:50:03

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Post by Voxtrium on 2023-01-18 18:53:19

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Post by Azherae on 2023-01-18 18:55:13

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I'll pass it on if you care, but she's likely to just ignore it.

MMO communities are generally shitty in our experience, as a whole, compared to many other genres, though, so it's not entirely baseless to expect, is it?

Either way, this is irrelevant and deraily, I was just answering Ace's questions which have nothing to do with the topic, and the original mention was precisely so that people doing any data collection can 'choose if to write off that player or not' for their pseudometrics.

If you believe that the voice of those who 'have lost interest in Ashes' is important to Intrepid, then you'd care what she thought, and if you felt that people who lose interest or judge prematurely are not as important to metrics, then you wouldn't.

Post by Ludullu on 2023-01-18 18:56:16

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My comments "represent" probably a good 10-15 people that are interested in Ashes, but are in no way as deep as me. But even if each active forum member has a few dozen people behind them with the exact same thoughts as them - that's a drop in the ocean of the potential playerbase of the game.

Post by Songcaller on 2023-01-18 18:59:18

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Post by Voxtrium on 2023-01-18 19:18:23

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Post by Songcaller on 2023-01-18 19:20:53

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Post by Voxtrium on 2023-01-18 19:27:05

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Post by Voxtrium on 2023-01-18 19:28:04

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Post by Ludullu on 2023-01-18 19:30:55

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Yes :)

Post by Voxtrium on 2023-01-18 19:41:51

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Post by Songcaller on 2023-01-18 19:43:38

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Post by Voxtrium on 2023-01-18 19:45:02

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