Static enemy problem

Post by Ashgan on 2023-01-27 22:07:58

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Post by Ludullu on 2023-01-27 23:36:05

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Yes.

Post by Taleof2Cities on 2023-01-27 23:50:45

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Post by Ashgan on 2023-01-28 02:19:27

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Post by Strevi on 2023-01-28 04:39:52

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Post by Azherae on 2023-01-28 04:45:11

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To be fair to them, 6 years ago, it is not necessarily guaranteed that they knew what that meant.

Or simply that they learned over time that it doesn't work as well as one would initially believe when you first encounter it (my general experience).

If we want to see better, we should do our best to tell them what 'better' is, as OP has done. Go even further. Side-strafe and readjusting for AoE is stuff you can get in MineCraft, this is a passion project ambitious MMORPG, so we'll certainly see at least that.

Post by Strevi on 2023-01-28 04:57:14

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Post by Azherae on 2023-01-28 05:16:19

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Even if that is true.

Even if I take my friend's perspective that Steven is a Salesman first, trying to find out what product we want and hyping capability before intention.

I still believe that Steven Sharif truly wants us to have a good product, and has been learning and trying for years to achieve that. Mistakes will be made, and sometimes you can't hold people to their old ideals, that is the downside of their transparent development.

We're almost certainly sure to see a thread soon enough about the 'fact that you don't need every Archetype in a party' or something. I'm tempted to just make it first.

It does not take that much to hype MMORPG players, particularly not in the gaming landscape we are in now. No matter what Steven said back then, no matter what ideas he shared, it would have been 'hype'. And I for one don't believe that silence was the answer. Not even as someone who has lost most of their will to play this game.

Not even as someone who was brought in by the 'hype' and is now out thousands because it isn't going anywhere close to what I thought.

Because there's only so much Steven can do when faced with the compromises he must make between his vision of finally making a game where the players can see and give input, and protecting the interest in the finished product.

Everyone learns as they try to build these things. Hype man or not, Steven cannot be faulted for having to learn.

EDIT: Removed unnecessary Steven ping. "Healer" instincts kicked in too hard. Take care of him though, guys, if those instincts were RIGHT...

Post by Strevi on 2023-01-28 05:31:47

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Post by Azherae on 2023-01-28 05:37:00

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I want Steven to make his game.

I am used to being 'part of development teams' for projects where the chances of anyone listening to me is small. Sometimes that changes. I don't expect that here.

I can be happy in this case. I have done it before, and so, I suppose I have, in fact, learned to be different.

I don't really need Ashes to be fun for me. If I want a fun game for myself I'll usually just make it. I want Ashes to be fun for all the people who want, and will love, what Steven wants and loves.

But for all the gaps, where Steven doesn't know precisely what he wants, every voice counts, even if just as 'random chattering advisors to the Sandal Lord'.

So I will only feel bad if they go through all this, make mistakes that I warn them about, and because of those exact mistakes (which will probably be unprovable anyway) the game fails. That will be sad.

tl;dr don't worry about me. Worry about Steven.

Post by Foggy on 2023-01-28 14:11:24

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Post by Kilgharrah on 2023-01-28 15:19:58

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Post by Spif on 2023-01-29 02:19:44

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Post by Ludullu on 2023-01-29 02:41:29

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Except you gotta work hard for your single target threat, cause any dps or even healer class can outpace you in their threat gen.

But you know what's funny, that forcefield ability could work perfectly with that setup if the mob's attacks (even tab ones) could be stopped by it. The tank would have to move to their partymates in time and protect them. It would be a new way to play the tank and imo that would be amazing and way more fun that just sitting on your ass holding up a shield.

Post by Azherae on 2023-01-29 02:46:16

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Except you gotta work hard for your single target threat, cause any dps or even healer class can outpace you in their threat gen.

But you know what's funny, that forcefield ability could work perfectly with that setup if the mob's attacks (even tab ones) could be stopped by it. The tank would have to move to their partymates in time and protect them. It would be a new way to play the tank and imo that would be amazing and way more fun that just sitting on your ass holding up a shield.

Well, if Taunts are coming later, maybe Cover is too?

Post by Ludullu on 2023-01-29 02:52:47

Well, if Taunts are coming later, maybe Cover is too?
Yeah, that's a possibility. Everything is... coming later :| I'm just curious when that "later" might come.

p.s. did you read my response in the "Guild bombing" thread? Or just didn't have anything to say on my idea?

Post by Azherae on 2023-01-29 02:55:14

Well, if Taunts are coming later, maybe Cover is too?
Yeah, that's a possibility. Everything is... coming later :| I'm just curious when that "later" might come.

p.s. did you read my response in the "Guild bombing" thread? Or just didn't have anything to say on my idea?

Ah, sorry, right. I'm going through my 'Ashes Detox' phase right now.

Basically I don't care enough. I'll probably get to it though.

I figured JustVine would check it but I think she's doing the same. So expect any thoughts later.

That ability IS in L2 somewhere, right? I think of the 'Take hits for target behind you' as a common MMORPG thing, but it just occurred to me that just because all the games I played have it, doesn't mean L2 does.

Post by Ludullu on 2023-01-29 03:00:22

Ah, sorry, right. I'm going through my 'Ashes Detox' phase right now.

Basically I don't care enough. I'll probably get to it though.

I figured JustVine would check it but I think she's doing the same. So expect any thoughts later.
Oh, totally understandable considering that stream and the general mood around it.
That ability IS in L2 somewhere, right? I think of the 'Take hits for target behind you' as a common MMORPG thing, but it just occurred to me that just because all the games I played have it, doesn't mean L2 does.
Nope, L2 didn't have an ability like that. It was all just "agro or retarget the enemy onto you" and a super basic buff of "give your party a shitton of p./m. defense". In a later update they added a more dps-oriented buff to a few tanks, but that's about it.

Post by Azherae on 2023-01-29 03:06:58

Ah, sorry, right. I'm going through my 'Ashes Detox' phase right now.

Basically I don't care enough. I'll probably get to it though.

I figured JustVine would check it but I think she's doing the same. So expect any thoughts later.
Oh, totally understandable considering that stream and the general mood around it.
That ability IS in L2 somewhere, right? I think of the 'Take hits for target behind you' as a common MMORPG thing, but it just occurred to me that just because all the games I played have it, doesn't mean L2 does.
Nope, L2 didn't have an ability like that. It was all just "agro or retarget the enemy onto you" and a super basic buff of "give your party a shitton of p./m. defense". In a later update they added a more dps-oriented buff to a few tanks, but that's about it.

Ah, that ... explains some of the responses I've received on certain things recently, a bit more. Thank you.

Post by Ludullu on 2023-01-29 03:09:33

Ah, that ... explains some of the responses I've received on certain things recently, a bit more. Thank you.
AA might've had that maybe? I think it was more actiony than L2 so an ability like that could work better in that context. @JamesSunderland @Noaani did AA have a tank ability that redirected their partymates' dmg onto them? Or some kind of "shield wall" where dmg was mitigated if it passed through?

Post by Azherae on 2023-01-29 03:15:05

Afaik AA explicitly does not have a related skill, but I'll be happy to be corrected and learn that it does.

You can use certain abilities in a similar way, but ...

Post by JamesSunderland on 2023-01-29 03:37:34

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Post by Noaani on 2023-01-29 03:40:05

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Post by Ludullu on 2023-01-29 03:47:54

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Oh shit, right, SoF did have a transfer on it. I should've read past the first fucking part of the description when checking just now :D So yeah, @Azherae L2 did have a kind of a transfer then. Though in a super primitive form.

Post by JamesSunderland on 2023-01-29 04:21:35

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Post by Ludullu on 2023-01-29 04:30:59

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I meant primitive in the way of it just being a simple buff instead of any kind of a more complex mechanic. It was always just a "save your party" button in most situations. To such an extent that I didn't even recall that the absorb part of it existed.

I'd consider it less primitive if it worked the same way the lvl80 domes worked. Channel power into one character from several other people which lets that character to use the ability. Long cd was definitely a balancing tool, but the basic mechanic of the buff was just too simplistic imo.

Post by JamesSunderland on 2023-01-29 04:40:32

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