[Feedback Request] Looting Updates Shown in January Livestream

Post by Vaknar on 2023-01-27 22:10:38

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Post by Ludullu on 2023-01-28 00:35:25

The stat window should automatically compare what you're wearing to what your mouse is hovering over (if it's the same item type). The stat window itself was pretty basic, but the items themselves were pretty basic, so I don't have any concrete feedback on that front. It was easy to read, so that's always good.

As for looting UI. It looked serviceable. I'm not used to the "need/greed" system, so don't really have anything else to say on it. As long as we have the option to pick any other looting method - I'll never see that window again.

I definitely like the mention of the "you can quick-loot anything in a small radius" feature. That will be really useful if we have locations with mob groups or potential trains of mobs.

Post by Azherae on 2023-01-28 00:44:31

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This please. I already don't like the whole 'hunting certificate' thing, and I 'get' that for testing purposes one might want to let mobs drop loot, but...

In the end, why build a generic system WRONG/against your later design intention just because things aren't readyish?

Also 'Item is not Tradeable'. What?

I don't have a problem with this on principle technically, there's good reasons to sometimes have these, but I definitely thought this game wasn't going to have that.

Oh and I hated the looting UI before and I hate it now. I didn't really have a good way to articulate the reason, before, and I don't have one now. I've been trying to compare more and more to get past my bias from my simplistic 20-year old game and its 'entire separate window with an item list' since it is definitely almost the same, but I haven't managed yet.

So I assume I'm hating on the looting UI unfairly right now and will have to try again to give proper feedback later, but as of now... I really hate it.

Post by Riotus on 2023-01-28 03:33:52

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Post by Liniker on 2023-01-28 04:13:10

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Post by Azherae on 2023-01-28 04:47:13

After watching the 'new' showcase:

Unfortunately I still can't say much positive, the new looting rule control sounds good, but the UI for controlling changes to it would have been on someone else's screen.

I'm still working on 'why I hate the UI for drops'. Still pretty sure I'm biased, but I'll ask my UI designer to go through it with me and get back with it if we figure it out.

Post by Rogue27 on 2023-01-28 07:22:16

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