NPC retreat invulnerable mode

Post by peksi on 2023-01-29 12:22:25

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Post by novercalis on 2023-01-29 22:14:08

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Post by Ludullu on 2023-01-29 23:09:08

Could it be programmed for mobs to start using ranged attacks and slow/root-type abilities way more often as soon as they get closer to each other? I'd assume this would deter most people from trying to train mobs.

Most of the time you'd have a party sitting in one place and a runner going around picking up mobs, right? So just program the mobs in such a way where that runner is super likely to die if they pick up more than 3-4 mobs.

The same could apply to mounted runthroughs too. By the time you get far in the dungeon or deep in a farming location - you'll be either super slowed and close to dying from the mobs right around you or you would've died from a root a minute ago.

This would work better in a no-leash environment or at least a "leash across their location"-type of design. The latter would also let people escape super dodgy situations, but not run into the dungeon w/o any danger. Hell, make the mobs linger at the edge of their location for a few minutes and you'll have yourself a pvp tool in the form of a preplanned mob blockade. I think that'd be fun :) (as long as it's just a few minutes and not a permanent thing that would prevent any normal party from entering the location for hours)

Post by Dolyem on 2023-01-29 23:54:54

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Post by George_Black on 2023-01-30 04:25:18

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