Post by Azherae on 2023-01-31 01:37:18
When I hear the word 'rotation' I immediately have a biased negative reaction, but in this case I don't know how else to think about it. Every instance I can find is actually of something that is fairly uninteractive (with your teammates) that I don't like the idea of.
My feedback is therefore moreso not that I strictly care a lot about if threat management is very difficult , but that I don't like the idea that being a good DPS is something that involves 'rotations'.
If there is a 'rotation' that is achieved between three people that can still fit the definition as I understand it, and that is required to cement threat on the tank, I think I would dislike this too. I feel like I need a better idea of how this works, since I do not generally play games with rotations, so obviously the mechanics of Tanking and Threat relative to it are not a common experience for me.
Can someone give me an example of a 'good DPS rotation' that involves some dynamism and teamwork but is still definitely still the type of rotation where Player A can be better than Player B (and not just equal to Bot C).
My feedback is therefore moreso not that I strictly care a lot about if threat management is very difficult , but that I don't like the idea that being a good DPS is something that involves 'rotations'.
If there is a 'rotation' that is achieved between three people that can still fit the definition as I understand it, and that is required to cement threat on the tank, I think I would dislike this too. I feel like I need a better idea of how this works, since I do not generally play games with rotations, so obviously the mechanics of Tanking and Threat relative to it are not a common experience for me.
Can someone give me an example of a 'good DPS rotation' that involves some dynamism and teamwork but is still definitely still the type of rotation where Player A can be better than Player B (and not just equal to Bot C).