What Do You WANT From Mage Augments Specifically?

Post by Azherae on 2023-02-20 20:59:58

So I've had old threads that compiled this sort of thing indirectly, but normally, given the timing of those threads, there was a lot of 'accepted' (grudgingly) reasons to not go into specific desires relative to Augments except in broad terms for the Archetype I was compiling for.

So I've never gathered up 'what people actually expect from Mage Augments' or any other, as a singular thing.

As 'starters' here is the old data from old threads, referring only to NON-Mage-Primary choices (I figure these are still relevant since we haven't received any new info since then):

Two Scions (one also considering Spellhunter) wanted to have mobility and utility as a magic archer, six others wanted elemental crits/effects (even specifically some debuff), another wanted to sustain CC on targets, another wanted a 'super long range artillery caster', five others wanted this class (one of these wasn't actually explicit about this choice)

One Spellshield (probably) wanted to go the Evasion route, another had specific desires that were considered for the schema, another wanted to explicitly be a Magic Tank (ice magic), four others wanted this class

One Spellsword specifically wanted 'Rune Stacking' from their Elemental augments, another was unsure which way to combine archetypes, based on Augments, a third was most interested in teleportation Augments and a fourth in Ice ones, two others wanted this class(to look sexy), yet four others were less obviously interested in the sexiness.

One Magician wanted mobility. Another wanted to increase resistances. Another wanted wind magic.

One potential Oracle really wanted water based healing, two others considered this class

One Nightspell specifically said that they were looking for elemental enhancements for their attacks, DoTs and additional survivability. Another wanted speed like (and with) lightning, but would accept teleportation. Eight others just said they wanted this class and really love its components and the idea of it.

There was no data for Spellmancers. Take that for what you will. Not that I didn't make a Summoner Thread, just that there weren't any clear Spellmancers in the data compiled.

Post by Songcaller on 2023-02-20 21:16:46

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Post by Ludullu on 2023-02-20 21:51:26

If the elemental school represents all elements available to mages - I want that stuff to interact with each other in meaningful ways (I know this is an obvious one, but better make sure it's said).

When it comes to the teleportation school, I'd want it to have different mechanics for the TPs. Pre-base-effect tp, post-effect tp, influence the target tp (say, javelin tps the target to you instead of pulling), positive influence target (tp your mates), conditional tps (say, every 3rd basic hit tps you in some direction) and other stuff like that.

Now, the wiki words it as if TP is a part of the elemental school, but listening to Steven it seems that Elemental and TP are two different schools of a mage. So I'd want the other two to be essence and mana. Essence would give you additional magic atk effects and mana would give better control/manipulation of that resource.

In other words, a mage would provide a mobility school, a damage sidegrade one, a damage upgrade one and a utility one. And I'd probably expect other archetypes to do kinda the same, but with their own flavor.

Post by MybroViajero on 2023-02-20 22:51:14

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Post by Azherae on 2023-04-17 16:43:49

@Vaknar

Bumping this and pinging you for a specific question that maybe would be better in the Q&A but having the answer to it might really help out in a specific way if it is possible to get it early/via forums.

We've been waiting for a while without any absolute confirmation of how exactly the Mage Augment Schools are 'structured', which is part of the reason I made this thread, but with the Upcoming Dev Discussion being Mage related and the possibility of a 'Mage Showcase' soon, I have a big request.

We really need to know if the Elemental School covers all elements and if the player gets to choose.

That's really all. If you can ask someone and get confirmation, if the person in charge of Mage can come 'confirm' or at least 'say that they can't confirm', or if the Showcase can be tailored to make this as clear as possible even if no one can come clarify on forums.

I understand that everything's subject to change and probably no one wants to commit to anything or cause overspeculation, but this specific thing is a 'problem' because no one is 'going to talk about it', they're just going to make a bunch of assumptions and then argue if this isn't made as clear as possible, in my opinion.

I personally don't need any details at all on how the elemental school is applied to anything or even if it CAN be applied to all skills or not. Just 'is there a single school specifically tied to Elemental affinity and if so does it allow for choosing different elements for the same Augmented Skill?'

Wherever this answer comes from or doesn't come from, thank you anyway.

Post by Kilion on 2023-04-17 17:21:51

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Post by Solvryn on 2023-04-18 03:24:20

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Post by Leonerdo on 2023-04-18 06:02:01

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Post by daveywavey on 2023-04-19 08:40:06

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Post by Azherae on 2023-04-19 15:52:30

I just realized that this thread doesn't contain my own expectations.

Teleport School - Covers all that, including stuff to pull or phase teammates and make/activate portals.
AoE Enhance School - Radial power control to make AoE skills bigger
Mana Control School - Mana drain, mana restoration, redirects, etc
Elemental School - The Pivotal school of this thread

Post by nanfoodle on 2023-04-19 17:41:17

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Post by JamesSunderland on 2023-04-20 00:19:38

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Post by Azherae on 2023-04-28 20:01:27

Well, for me, stream did in fact not answer the 'Elemental School' thing at all.

It probably was explicitly avoided, but in case it wasn't, I bump this thread.

There's a lot more speculative reason to believe that there might be ways to do this, but no clarity that I perceived.

To be clear, at least for my group, this makes a massive difference. Enspells (FFXI) and Elemental Charge (Onigiri) are hard to ignore in their effectiveness. It doesn't even matter if they don't 'build stacks'.

Post by Veeshan on 2023-04-29 05:26:08

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Post by Songcaller on 2023-04-30 17:40:41

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Post by Austrinaut on 2023-05-02 21:48:43

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Post by Vaknar on 2023-05-03 00:51:43

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Post by Azherae on 2023-05-03 01:52:37

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Thank you very much!

Also, if the team is interested in the response to this part specifically:

I hope some examples of some of the abilities shown on the April livestream helped give an idea of what is currently planned for the Mage's kit.

Kit yes, Augments - not even a little bit.

But I'm glad to have it clarified that we shouldn't be expecting that information at this time, and I'll reference this answer if it comes up in further conversation. Looking forward to whenever the team feels things are ready enough to share (or Alpha-2, since I personally don't really see a reason to share it before then, if it wasn't included in the showcase).

Please, of course, also send my thanks to the team working on this.