Two questions from an experienced player and guild leader

Post by Jam21 on 2023-02-21 16:07:18

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Post by Abarat on 2023-02-21 16:39:07

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Post by Ludullu on 2023-02-21 17:09:43

Yeah, we need more info about node mayor elections and other systems like that. And I hope none of those examples in "2b" lead to a ban. 2a is addressed by the corruption system (karma from L2) and true harassment will be banned, as explained in one of the recent streams.

Post by Roxi on 2023-02-21 17:17:44

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Post by Jam21 on 2023-02-21 20:24:26

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Post by Ludullu on 2023-02-21 20:37:32

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Corruption will address lowbie kills. After just a few lowbie PKs your character won't be able to pvp effectively and you'll have to run away from BHs for hours while trying to grind off the corruption or you'll just have to die a ton of times, which will put your character's power several lvls below your effective lvl. The same applies to repeated PKs, because your PK count will multiply corruption gain values.

A guild going through each one of their members just to PK some randoes, while dividing the corruption amongst themselves, will succeed for a time, but will have to pay for that with their gametime later. All while not gaining anything in the process.

For more info on the corruption system (cause there are a few small changes to the L2's system) https://ashesofcreation.wiki/Player_corruption

For their stance on griefing, 13:55 and onward here
https://youtu.be/d_P7AK22_18?t=835

Post by Roxi on 2023-02-21 21:16:05

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Post by Taleof2Cities on 2023-02-21 21:32:14

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Post by Jam21 on 2023-02-22 03:42:07

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Post by Ludullu on 2023-02-22 03:50:14

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If you're fine with releveling those alts constantly or creating a ton of them after every few kills - yeah, that might be a valid strat. But at that point I'd have to ask: could you not just overwhelm them through farm instead of PKing them? Cause if you're willing to go to those kinds of lengths to just fuck over a few randos (that is, bringing your alts to specific spots, logging onto those alts to kill the randos and then dealing with the corruption after that) - I'd assume you have enough player resources to just be superior in pve.

But even if you're willing to do all of that and keep doing it for as long as you want - you'll be spending more time outside of that location than in that location, so, on average, your PKing would not be enough to warrant a ban. And I doubt that Intrepid would see this as griefing, if your main goal is to hold the location rather than just PKing people for fun.

And I already linked a video of Steven discussing these situations.

Post by Jam21 on 2023-02-22 04:46:21

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Post by Goalid on 2023-02-22 05:58:02

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Post by Jam21 on 2023-02-22 10:22:15

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Post by daveywavey on 2023-02-22 10:28:58

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Post by Ludullu on 2023-02-22 12:09:46

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The position on pvp was set a long time ago. The punishments for PKing are more severe than in L2, but otherwise it's pretty much a copy of that system. Dunno where you got that "pressed by his colleagues" thing, considering that Margaret quite often comments about her hardcore pvping escapades back in the day.
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Steven said, that "for fun" part will be bannable, because you'd be repeatedly killing people for no reason.
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And the point of this system is to limit that "something". And if the limit is good enough, the amount of complaints will be small enough for live GMs to go through and evaluate the legitimacy of those claims. If the logs show that a PKer killed the complaining player in several spots several times within a short period of time - that's probably gonna be a warning or a small ban. If that PKer killed that player in one location several times and the PKer is still in that location - I'd imagine it won't lead to a ban, because that's defense of a location and the victim knew what they were doing by going to that location again and again.

That's the risk/reward thing Steven was "mumbling about on and on". The PKer knew the risks of killing another player (the huge penalties for doing so) and the victim then knew the risks of returning to a player that's willing to kill them (repeated green death penalties). The only thing that'll be changed through testing is the minute details of corruption gain values and death penalty values.