Corrupted players can't /trade or use storage.

Post by George_Black on 2023-02-24 21:30:54

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Post by Arya_Yeshe on 2023-02-24 21:46:13

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Post by Ludullu on 2023-02-24 21:50:30

I do hope they balance the corruption gain well enough for that owpvp to even exist though. Obviously most of the pvp will happen in wars and pvp events, but I do think that corruption could be balanced in such a way that people can afford at least a few PKs a week w/o completely fucking up their character forever.

Post by Arya_Yeshe on 2023-02-24 21:55:36

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Post by Ludullu on 2023-02-25 14:34:31

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I don't remember if it was explicitly stated that we couldn't use our freehold storage as PKs.

Though no! @Noaani I just doublechecked, Steven said we could use freehold storage.
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So that was a change.

edit: there was also the change of "players can pvp within the freehold but not the house" (before it was the whole freehold), so there's just that 1-2 seconds of running that PKers would need to hide themselves from any pursuers.

Post by Taleof2Cities on 2023-02-25 18:30:58

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Post by Ludullu on 2023-02-25 18:47:33

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Unless Intrepid decide to make war declaration costs insanely high - most "pve crowders" will never even see content. Only guilds that either pvp or have friends who pvp will be able to get great gear. And then with that great gear they'll be able to just outfarm anyone who refuses to flag up against those guilds.

But yeah, it'll all be tested and I'm still pretty sure that even war-based pvp will be limited because people will in fact push Intrepid to make the costs for war way too high. I'd love to be proven wrong though.

Post by Arya_Yeshe on 2023-02-25 18:59:55

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Post by Azherae on 2023-02-25 20:00:21

This was an interesting change.

I don't really think I'll be speculating about what it implies, but I can't help having some reaction/extrapoloation.

Mostly I don't like it, but on the other hand it doesn't really affect anything I was planning to do, so if it makes the game more palatable in general or if it was necessary to avoid some specific type of exploit, I'm all for it.

It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er.

Bring on the Bandit Gangs.

Post by Ludullu on 2023-02-25 20:12:10

It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er.

Bring on the Bandit Gangs.
Why do you think this makes BHs more useless? Cause the change would lead to more group-based PKing, that BHs can't really do anything about?

Post by Arya_Yeshe on 2023-02-25 20:19:37

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Post by Azherae on 2023-02-25 21:15:08

It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er.

Bring on the Bandit Gangs.
Why do you think this makes BHs more useless? Cause the change would lead to more group-based PKing, that BHs can't really do anything about?

They certainly could do stuff about it, and they wouldn't even need a group of BHs to do it.

I'm referring to the other issue, the 'massive reduction in random Solo PK' which is George's original point.

But even moreso, things like "I'm going to kill this bot."

Now you can't even kill that sort of bot near your own 'house in the forest', because if you were gathering and you got annoyed at a bot and killed it, now you have to go work off your corruption before you can even store your own gatherables in your own storage nearby. Sure, you're safe, but you might want to stay in.

So my point is only 'a meaningful reduction in actual PK will be achieved through this change', and ofc my bias is that I expected Bounty Hunting (of Solo Red Players) to be mostly a random niche activity anyway.

Post by Okeydoke on 2023-02-25 21:34:12

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Post by Azherae on 2023-02-25 21:38:14

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idk, I feel like I follow it fairly closely and this is another 'entirely out of the blue change' for me.

I just hope whatever the reason for it, it's worth it.

I feel we could still get the 'lawless town' because we have NOT seen any signs of changing it so that people other than the last-hitter get Corruption. Hence the 'bandit gang'. It seems like a specific change meant to target only the 'solo bandit', since it's not 'alongside' a change to the whole 'I didn't kill you but I can still loot you'.

Maybe we're supposed to RP our 'lawlessness'. I'm down for that, I only care about other emergent stuff.

Post by Songcaller on 2023-02-25 21:41:07

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Post by Azherae on 2023-02-25 21:44:28

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Yeah that one was pretty 'wut???'

Post by Ludullu on 2023-02-25 21:45:01

Yeah, one of my main fears rn is that Intrepid will gimp the corruption system before alpha2 to such an extent that the anti-pvp crowd will grow even bigger and keep supporting that hardcore gimping (if not push even further). And by the time the game releases we'll see a situation similar to NW in effect, even if it's not a direct toggle.

It's already really damn harsh on paper and I doubt that we'll get to really test it out before the later stages of alpha2 (if not even betas). And the counterbalance seems to come from pvp locations instead, which kinda defeat the whole purpose of even having the corruption system in the first place.

In other words, it's all really messy and I don't see any singular direction in the design.

Post by Okeydoke on 2023-02-25 22:28:46

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Post by Okeydoke on 2023-02-25 22:37:34

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