Post by Ludullu on 2023-02-25 21:32:50
The main reason I kinda dislike this suggestion is the chance that a lot of people won't just farm their own node (or even node system). Unless Intrepid somehow manage to pack enough mob variety within each and every node that literally any lvl and any class/artisan can acquire everything they need within a single node - people will travel to other nodes to do more content.
And if a PKer can only feel the impact of stat dampening (I'm assuming you're talking about that PKer already having a few kills under their belt, so their new PK immediately gives them some dampening) within the node of their victim - that PKer might not even visit that node anytime soon (let alone before they go back to green).
I'd imagine that most PKs would happen at the hands of the locals, cause they'd feel more "justified" in killing any foreign player due to that player trying to take away the only piece of good content the local has in their node.
I could maybe see a design of "PKers get less corruption for kills in their own node, while BHs get higher rewards for catching PKers outside of their node" working well for the cat&mouse goal of BHs traversing the lands to catch a PKer. Lower corruption gain would also lure more people towards PKing, which would increase their PK count, which would make them stay corrupted longer and increase the chance of BHs catching up to them.
Though this kind of system would need to have other node tie-ins. Maybe mayors could remove a player's citizenship status if they've been PKing way too much within their node. Or something else along those lines to prevent abuse of the lower gain values being used against the node itself.
As for vagabonds, I could see them getting a buff that speeds up corruption removal in their victim's node vassal system (not just a single node), but which also increases the death penalty by either +1 to the multiplier or some static value. This way any PKing alt (that is if citizenship is per-character rather than account-wide) will have to decide: do I risk higher penalties in this place or do I spend a few minutes running away to another place and spend more time removing the corruption. And if that PKer had a friend who's there to quickly kill them - there'd be a high chance that the victim was local and the PKer would suffer higher penalties.
And if a PKer can only feel the impact of stat dampening (I'm assuming you're talking about that PKer already having a few kills under their belt, so their new PK immediately gives them some dampening) within the node of their victim - that PKer might not even visit that node anytime soon (let alone before they go back to green).
I'd imagine that most PKs would happen at the hands of the locals, cause they'd feel more "justified" in killing any foreign player due to that player trying to take away the only piece of good content the local has in their node.
I could maybe see a design of "PKers get less corruption for kills in their own node, while BHs get higher rewards for catching PKers outside of their node" working well for the cat&mouse goal of BHs traversing the lands to catch a PKer. Lower corruption gain would also lure more people towards PKing, which would increase their PK count, which would make them stay corrupted longer and increase the chance of BHs catching up to them.
Though this kind of system would need to have other node tie-ins. Maybe mayors could remove a player's citizenship status if they've been PKing way too much within their node. Or something else along those lines to prevent abuse of the lower gain values being used against the node itself.
As for vagabonds, I could see them getting a buff that speeds up corruption removal in their victim's node vassal system (not just a single node), but which also increases the death penalty by either +1 to the multiplier or some static value. This way any PKing alt (that is if citizenship is per-character rather than account-wide) will have to decide: do I risk higher penalties in this place or do I spend a few minutes running away to another place and spend more time removing the corruption. And if that PKer had a friend who's there to quickly kill them - there'd be a high chance that the victim was local and the PKer would suffer higher penalties.