It could lead to less of a specific loop that I prefer and maybe make Bounty Hunting even more of a pointless afterthought, but it certainly ramps up the risk/reward for a Solo PK-er.
Bring on the Bandit Gangs.
Why do you think this makes BHs more useless? Cause the change would lead to more group-based PKing, that BHs can't really do anything about?
They certainly could do stuff about it, and they wouldn't even need a group of BHs to do it.
I'm referring to the other issue, the 'massive reduction in random Solo PK' which is George's original point.
But even moreso, things like "I'm going to kill this bot."
Now you can't even kill that sort of bot near your own 'house in the forest', because if you were gathering and you got annoyed at a bot and killed it, now you have to go work off your corruption before you can even store your own gatherables in your own storage nearby. Sure, you're safe, but you might want to stay in.
So my point is only 'a meaningful reduction in actual PK will be achieved through this change', and ofc my bias is that I expected Bounty Hunting (of Solo Red Players) to be mostly a random niche activity anyway.