Is there enough 24/7 structured PvP available?

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Post by Ludullu on 2023-03-06 22:12:28

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How fast is the gear acquisition in ESO? How fast is the leveling? Are there any kinds of instances or quests that give you good pve/pvp-viable gear?

If AoC's itemization design goes down the oldschool path, gear will be rare and good gear will be even rarer. There's gonna be no separation between pve and pvp gear, so both sides of the player spectrum will have to fight over the same mobs. Everyone can wear any weapon/armor so this strengthens the previous sentence even more. There's gonna be no good gear from instances, so everyone will have to fight everyone else in the open. All of that with tangible death penalties and loss of high value things through node sieges and caravan raids.

That whole paragraph pushes people to fight each other in the open world for the super limited pve, which in turn will give the winners better gear to pvp for even better pve. If you're looking for a game where you just quickly get some gear and go fight pointless fights 24/7 - this game might not be for you. If you're willing to have some pvp in your pve and some pve in your pvp - welcome.

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Post by Ludullu on 2023-03-07 01:56:46

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So it wouldn't have to be a 24/7 pvp then, if it's just a "break from other activities". And we got no clue about how long it'd take to fully equip yourself versus how fast new content would come online, so there's a chance that you won't have time to reach soft cap and do nothing.

But even if you do reach a self-imposed soft cap, that'd mean that you're free to go anywhere. So you might join any node siege that might be happening soon. You can go to any super active node and look for caravans. There's always the seas. And if you're in a guild who likes to pvp, there's a high chance that you'll have enemies that you can fight as much as you want. All of those can fill up your break time.
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I dunno about AA, but L2 wasn't just about boss farming and was way more about farming mobs that provided the mats for crafting. AoC's crafting will provide the best gear, so there's a high chance that mobs will be as valuable as L2's were.

Ashes copied L2's flagging system and majority of groups there flagged up against their attackers because they didn't want to lose their spot and didn't want to waste time getting back to that spot or look for other spots, in case the attackers just go for the mobs and ruin the farm.

Also, in a group vs group situation, the attackers would just need to PK the victim's healer and then protect their own PKer, while the victims can either die to mobs w/o a healer or leave the room. And while there's a chance that the gamer population has completely changed and would absolutely never flag up in no case - I somehow doubt that those kind of people would even play Ashes in the first place. And considering that dungeons will be some ways from nodes, people would be even less inclined to waste time running around instead of proving they're strong enough to hold a location.
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Except dying as a green would lose you more of the stuff you were working on, especially in the case of rare and valuable resources. We still don't know how the corruption will be balanced, so there's a chance that people would be more scared of getting PKed, which would ensure that they lose more resources.

Post by Veeshan on 2023-03-07 08:29:12

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