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If tab abilities can't be dodged through stats and action movement boosting those stats - Intrepid would've probably failed with their hybrid combat, because they game would just effectively be tab. And I think they discussed dodges and all that stuff either on the tank stream or somewhere around that.
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Yes, they're separated, but you can move and use your abilities. Just look at the melee showcase, they were moving forward and hitting or moving sideward and hitting. And if we can move while doing the cast, then you can gain on your opponent during the cast itself. And judging by the current design, we seem to be able to do that.
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Yeah, it'll obviously have to be a dodge mechanic rather than just stepping to the side. I should've been clearer about that.
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I'm not quite sure I understand what you mean here. Just as everyone on the map in a moba can be top lvl with best items in super late game, everyone in an mmo can be at the top of their progress as well. And the other way around, just as mmos have different buffs that boost your dps output shortly - the same is true for mobas. And both games rely on tight movement, timings, rotations of abilities and item uses - all of which rely on ping. And I'd even argue that mobas are way faster than most mmos, but they don't have gcd.
Is it about server locations? Character density? Netcode? Something else?