Look for the node-helpers – a parallel levelling system.
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Your OP isn't unclear.
I think Intrepid has hinted that they want this to be 'a choice made by other nodes through their policies' which I agree with
slightly
more, but it's another one of those things where I think the 'intended culture' of the game is the deciding factor, so I'm personally fine either way.
EDIT: Summoning the squad so you get more answers.
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I personally agree with the idea that past a certain point, 'insurance' for players who've invested in a node is a good thing to have. I strongly dislike the idea of investments of this type simply disappearing, especially since my main MMO experience is FFXI, where every player has a small home (think studio apartment unit sized) that is fundamentally always there to fall back on. Storage options, furniture for cosmetics, and random fun stuff such as event figurines can be placed there.
As a player who tends more towards wandering (I love to travel, both IRL and in games) and solo combat as I explore, I'd feel rather less inclined to build a home within a node
at all
if it could essentially go up in smoke while I'm out and about, and I do really like the concept of a node-helper system as outlined.
It means that I'm naturally incentivized to help out in a given node, and thus engage with the broader world economy more. If I'm in the mood for going out and frying some whatchamacallits, I'm much more likely to
consider
the node I'd be doing it in, if an actual insurance system is in place.
To use a different MMO as an example here... Elite Dangerous is a space simulator where you can purchase and customize ships. I spent months slowly saving up and preparing to purchase a particular ship I really like, and if the game DID NOT have a 'ship insurance' system allowing you to buy back destroyed ships (plus all custom parts) at a reduced cost, taking
any
meaningful risk with it could have been months of work down the drain if I made a mistake, something beyond my control such as a badly timed Internet issue happened, etc etc, which would have been especially problematic since I purchased that ship for combat purposes.
Without such a system in place within AoC, it's much more likely that I'd pretty much exclusively be spending my time and money on things like better gear to wear or such, and eventually that either dries up or I'll play another game to keep things fresh. I'd much rather feel safe broadening my investment and resources, and I believe this would also encourage other players like me to dabble in areas of the game that we otherwise would not.
Definitely agree that there should be either some kind of insurance or a system that helps you move after your node's destruction.
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Nothing confusing about it. You either can see the future and can predict when a siege will happen or you suffer the potential consequences.
But it's not even about the mats, it's about the rebuilding and the purchase of a new home. Newer freeholds will be more expensive, so a system that either cuts that price or just gives you back some money from your previous freehold purchase will help people with the move.
The loss of storage stuff is a motivator to go defend your fucking node. If literally nothing is lost, no one will fight for their nodes.
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Yep, I hope we can use stuff directly from storage in crafting and stuff.
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