The RP Community Must Unite or Die
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I think the easiest solution is to make loss just as interesting from the RP perspective as success.
Unfortunately this falls under the same problem as most other such games. Player characters don't die, and informationally, people who don't RP too will 'play by OOC rules', and they're entitled to do that.
It's one of those things that I think the Ashes RP community will need to adapt to, but I hope Intrepid manages to make it viable enough to 'accept loss', and that the PvP guild of the type you are thinking about are just good at being RP villains too.
People like Arya above are fine, and I sometimes do the villain thing too, but PvP RP is very different than the 'lol killed you while you were talking to people for an event' crowd.
I always thought the issue wasn't with whether or not you could manage to form a group to defeat those people, though, it's that they never really have to stop, and are often both erratic and almost overbearing.
RPers will have to RP proper knights who defend their brethren from the scourge of the lands. And if you wanna be able to defend against a strong force (and there'll definitely be at least on dick guild that decides to fuck up RPers) - you gotta plan way ahead and prepare accordingly.
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In my experience, EVEN with this relatively loose definition (which I do agree with mostly) this isn't what actually happens when dealing with the sort of person whose goal is to just destroy and shut down other player's gameplay, because 'explicitly causing the person stress' is
the point
.
Like, the sort of people that will refuse to interact or answer questions because they know that you (as an 'RPer') are trying to put their actions in context, explicitly because they believe it will lessen your experience (whether or not they are correct).
I can definitely see that being the case in Ashes too, unfortunately, but we'll see if Steven changes the thing I expect to cause it.
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If anything, I'd expect Ashes to attract many
more
PvP RPers, since it's currently the best conceptual fantasy-type game for it after Albion, and with no P2W, the RP would be what some consider 'more pure'.
No factions? Meaningful reasons for most combat and a central theme of defending something other than 'the status quo of being on top'?
That sounds like a winning formula to me. In my experience, people don't always lose motivation just because they can't be the best, they lose it when 'the best' is 'the only thing worth being' in the contest for them. Ashes offers the option to be 'strong enough to defend your Node' instead of just 'strongest on the server' (at least until the strongest on the server take interest in razing your Node).
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