Sieges

Post by Voxtrium on 2023-02-06 15:04:15

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Post by Ludullu on 2023-02-06 15:12:10

Make this a node project that makes player crafter do this and I'd love it :) It would give the whole crafting chain something massive to do, would consume quite a bit of resources (also provided by the players) and would help out those casuals (who'd probably use those node quests to provide some mats in the first place).

This pretty much sounds like Foxhole's production cycle, except tied to a single event rather than a permanent one and on rental basis rather than "you have it as long as you don't die".

Post by Voxtrium on 2023-02-06 15:54:30

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Post by tautau on 2023-02-06 17:09:07

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Post by Voxtrium on 2023-02-06 17:30:18

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Post by Depraved on 2023-02-07 19:08:01

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Post by Ludullu on 2023-02-07 19:19:42

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Post by Gizban on 2023-02-07 19:22:59

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Post by Voxtrium on 2023-02-07 19:27:31

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Post by Depraved on 2023-02-07 19:37:31

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Post by Voxtrium on 2023-02-07 21:47:51

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Post by Depraved on 2023-02-08 12:01:39

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Post by Voxtrium on 2023-02-08 15:40:53

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Post by Terrifying_Truth on 2023-03-22 12:04:58

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Post by Arya_Yeshe on 2023-03-22 12:08:06

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Post by Arya_Yeshe on 2023-03-22 12:13:02

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Post by Dygz on 2023-03-23 23:33:45

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Post by Arya_Yeshe on 2023-03-23 23:42:05

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Post by Voxtrium on 2023-03-24 02:43:46

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Post by Noaani on 2023-03-24 03:20:54

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Post by Noaani on 2023-03-24 03:40:01

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Post by Gospell on 2023-03-24 11:26:47

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Post by Voxtrium on 2023-03-24 16:42:27

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Post by Voxtrium on 2023-03-24 16:46:16

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Post by Azherae on 2023-03-24 17:45:17

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Wouldn't we still run into the problem that being killed too many times accrues experience debt even if any levels you have obtained are permanent?

I could definitely see some casuals that just can't hit level 40 because they get ganked too often to actually find the time to earn the exp back.

I've known people who had this issue in PvE-only games with exp debt.

Post by Voxtrium on 2023-03-24 17:47:18

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Post by Ludullu on 2023-03-24 21:10:06

I still hope they add a BH-based system of support for the greens :) Red get to kill more, BH get to be useful and Greens get to progress through the deaths instead of staying in one place.

Post by Noaani on 2023-03-25 00:49:27

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