Combat is moving in the wrong direction

Post by Marzzo on 2023-04-01 00:28:07

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Post by Azherae on 2023-04-01 00:35:11

I believe the point is to explicitly make players commit to the third and possibly even fourth swing of their basic attacks, though, in order to get procs.

I personally don't want to see the return of That Unmentioned Implementation From Alpha-1 in order to make it possible to use abilities mid-combo to maintain your procs, but the current player movement speeds will not match up in PvP if they don't attack at the rate they're doing now. Similarly, some of that flashiness is necessary so that players can tell which thing is happening, perhaps even 'which attack of your basic attack string is about to happen' so they can react.

These things may not be highly appealing visually, but they're probably required for the current design, so probably should also note if you don't have any interest in those things either and would give them up in order to get more weighty and nuanced attacks.

(my opinion, if relevant, is that I'm neutral to it for my personal play but wouldn't want it to change, knowing the difficulty that people learning nuanced games have with recognizing visual data of this type)

Post by Taleof2Cities on 2023-04-01 01:10:33

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Post by Arya_Yeshe on 2023-04-01 01:52:58

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Post by Noaani on 2023-04-01 03:53:02

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Post by Solvryn on 2023-04-01 05:04:56

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Post by Ludullu on 2023-04-01 07:04:30

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I've been doing the same, but imo its combat is waaaay too slow for an mmo.

Post by Solvryn on 2023-04-01 07:48:51

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Post by Garrtok on 2023-04-01 08:04:02

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Post by RazThemun on 2023-04-02 16:54:35

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Post by Marzzo on 2023-04-07 23:58:28

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