Will it pay to harvest the harvesters?

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Post by Azherae on 2023-04-03 18:41:29

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I still think they can make it work, but... honestly, your new perspective probably IS the best one to have if one is coming into this game looking for a specific experience.

I don't think we can say it's 'really bad' though, even if some of us don't like it or feel as though it makes 'sense' because 'sense' in this case is as you noted.

In the end, we mostly just need to hope it works, and works better than AA2.

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Post by Arya_Yeshe on 2023-04-03 18:49:52

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Post by Ludullu on 2023-04-03 19:04:19

Just as L2 was, Ashes seem to be going for the "don't let the enemy farm the rare thing" instead of "kill the enemy to get the rare thing they dropped".

The former is about pvping for content control, while the latter is about content removal. I like the first one, which is why I got interested in Ashes in the first place. It's understandable why an EVE/UO player would dislike that approach.

But as the saying goes, this game is not for you :)

Post by Arya_Yeshe on 2023-04-03 19:09:21

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Post by Ludullu on 2023-04-03 19:16:22

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Seas are permaflag, so in theory you'd only get 50% of the potential loot, so I'd say that seas pvp is also not about loot.

Caravans and mules are about loot. They are literally concentrated spots of shitton of loot that you're free to pvp or to PK (respectively). It just comes down to how well Intrepid design the caravan/mule usage, cause if no one uses them - there will in fact be no loot pvp.

Post by Azherae on 2023-04-03 19:18:44

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I... I really doubt it would work like that...

Then again... I really doubted that Guild Wars would have no exp penalties...

Oof, that kinda day I guess...

... no, it definitely can't... that would mean that Pirate Guilds would lose the ability to loot enemy players in open sea warfare? Maybe sinking the ships would drop loot anyway?

Well... I guess next LiveStream we'll actually have questions again...

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