Post by Ludullu on 2023-04-08 00:00:44
I'm finding it quite hard to imagine how exactly would this work in a hybrid-combat game. Metro sieges will most likely see the biggest amounts of people concentrated in roughly the same place, which will be a combat event, so it's not like Intrepid could just design the system around people simply existing rather than heavily acting.
This system works in EVE because its combat (and overall movement) is kinda turn-based, so you can just make those turns reaaaally long. I don't think that applies to normal mmos though.
I'd hope/assume that in the last ~20 years we've gotten at least some progress in hardware and software that's responsible for big collections of actors in games.
This system works in EVE because its combat (and overall movement) is kinda turn-based, so you can just make those turns reaaaally long. I don't think that applies to normal mmos though.
I'd hope/assume that in the last ~20 years we've gotten at least some progress in hardware and software that's responsible for big collections of actors in games.