Will AoC incorporate Time Dilation, or TiDi to deal with mass pvp or congregation?

Post by akabear on 2023-04-07 23:23:15

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Post by Caww on 2023-04-07 23:32:29

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Post by akabear on 2023-04-07 23:46:55

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Post by Ludullu on 2023-04-08 00:00:44

I'm finding it quite hard to imagine how exactly would this work in a hybrid-combat game. Metro sieges will most likely see the biggest amounts of people concentrated in roughly the same place, which will be a combat event, so it's not like Intrepid could just design the system around people simply existing rather than heavily acting.

This system works in EVE because its combat (and overall movement) is kinda turn-based, so you can just make those turns reaaaally long. I don't think that applies to normal mmos though.

I'd hope/assume that in the last ~20 years we've gotten at least some progress in hardware and software that's responsible for big collections of actors in games.

Post by Solvryn on 2023-04-08 04:25:26

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Post by Nerror on 2023-04-08 19:01:32

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Post by Tyranthraxus on 2023-04-09 04:18:07

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Post by Spif on 2023-04-10 03:24:01

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Post by akabear on 2023-04-10 05:22:35

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Post by Noaani on 2023-04-10 05:33:00

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Post by Ludullu on 2023-04-10 12:11:30

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I think the numbers should be mentioned though. How many players did you need to crash UO? L2 started lagging like hell when you had several hundred people within 50m2. NW started lagging when you had a few dozen people in the same spot. How many was "too many" in ESO's case?

Cause while I definitely agree that no game was perfect, I do think that for its time L2 was surprisingly stable and allowed for huge fights.
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How many could Rift hold w/o too much lag?