Post by Azherae on 2023-04-25 16:27:45
Came to mind because of something happening in Elite right now and that I've seen a parallel to when running a community a while back, so I'm asking to get a better answer spread than 'my friends' and 'a few others I know'.
I've heard quite a few people say that they want 'player driven content' and to not have the game hand them a story. But is this the minority of players? Outside of my own group, the people I've met who say this, then turn out to really just want 'an excuse or reason to start or participate in a conflict they can win'. Very explicitly just that (I've quite likely just had bad experiences?)
Elite has good options for storyline between factions, basically Nodes and Node War style stuff, it's all there. Yet players often seem to just ignore options for it, even when it starts. Is the 'content' most people are referring to just 'I want to fight some people' and therefore the reason why they just gravitate to Fortnite/MOBAs/etc now?
Is it that I'm misunderstanding 'Player Driven Content' to include types of RP or storyline due to my bias, that aren't actually important? This seems odd because a Sandbox game with just 'I want a reason to fight these guys' is still just a sandbox game and often might as well be an arena game.
Elite has many things that a player can do which aren't directly conflict/opposition related, but people who actually play in Open (basically the owPvP 'setting') don't seem to engage with most of them unless they expect that this will lead to a fight, particularly a fight they can win.
I used to think this was just me getting a data bias, because I 'already know all the people who would want more' and I already roll with those people, but after spending time in other PvP/PvX games, I'm no longer sure. I'm specifically talking about 'storyline', whatever that means to people, so if all that was just me jibbering, to you, I can bring it down to one question:
"Is Player Driven Storyline mostly just drama and conflict or things that will lead to it, for people you know?"
I've heard quite a few people say that they want 'player driven content' and to not have the game hand them a story. But is this the minority of players? Outside of my own group, the people I've met who say this, then turn out to really just want 'an excuse or reason to start or participate in a conflict they can win'. Very explicitly just that (I've quite likely just had bad experiences?)
Elite has good options for storyline between factions, basically Nodes and Node War style stuff, it's all there. Yet players often seem to just ignore options for it, even when it starts. Is the 'content' most people are referring to just 'I want to fight some people' and therefore the reason why they just gravitate to Fortnite/MOBAs/etc now?
Is it that I'm misunderstanding 'Player Driven Content' to include types of RP or storyline due to my bias, that aren't actually important? This seems odd because a Sandbox game with just 'I want a reason to fight these guys' is still just a sandbox game and often might as well be an arena game.
Elite has many things that a player can do which aren't directly conflict/opposition related, but people who actually play in Open (basically the owPvP 'setting') don't seem to engage with most of them unless they expect that this will lead to a fight, particularly a fight they can win.
I used to think this was just me getting a data bias, because I 'already know all the people who would want more' and I already roll with those people, but after spending time in other PvP/PvX games, I'm no longer sure. I'm specifically talking about 'storyline', whatever that means to people, so if all that was just me jibbering, to you, I can bring it down to one question:
"Is Player Driven Storyline mostly just drama and conflict or things that will lead to it, for people you know?"