Hard CCs (sleep) should be for action oriented skills

Post by Liniker on 2023-04-30 19:52:12

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Post by Azherae on 2023-04-30 22:05:54

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I don't know why you feel like it was a pivot, basically.

I am probably making too many assumptions but I saw 'a cloud that proceeds forward (and possibly slightly arouind) from the caster at close range and then affects those in the Area.

It's not a 'skillshot' in the sense of long range, but I wouldn't want it to be one.

My bias is obvious because I know I am 'looking at what they designed and seeing what I would design' but it does look similar. I don't perceive that this is a Tab Target skill at all.

Post by Fantmx on 2023-04-30 22:29:41

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Post by Voeltz on 2023-04-30 22:45:17

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Post by Noaani on 2023-05-01 00:18:28

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Post by Noaani on 2023-05-01 01:05:28

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Post by Ludullu on 2023-05-01 01:20:34

I find the "tab or not" discussion here pretty silly. The easiest way to say whether smth is tab or not is to look whether you can use it w/o a target. And Slumber is literally blacked out w/o a target. So it's a tab skill.

As for it's balancing and whatnot, as long as it gives high resistance to any further CCs to the target - I'm absolutely fine with it. In other words, if you Slumbered someone - the only effect of it is they're immobilize. You can't damage them, you can't really CC them further. DoTs break Slumber too so you can't just put a DoT on a target and then slumber them. In other words, I think it's quite balanced, especially considering the cast time.

As for pvp, L2's strat was always to just hit your "Slumbered" mate with your weakest attack. Obviously 1v1 that would be impossible (though quite often mobs would do it), but we all know that Ashes is a party game, so it's not really an issue. Imo it's just a party coordination skillcheck. As well as an enemy skill check, because literally any aoe will immediately de-Slumber the target, so the cast would've been wasted.

I see no issue with this skill in its current form. Mainly because it's literally this
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Like, 1 to 1 this. The more we learn about the game the more I think that half of Steven's design is just "take this from L2 and put it in the game" :D

Post by Voeltz on 2023-05-01 01:31:37

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Post by Noaani on 2023-05-01 01:47:43

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Post by Ludullu on 2023-05-01 01:53:36

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Yeah, it can be a bit confusing. I get why it's there, because there's a group of targets that you want to hit with the ability but you can target only one of them and that would be the "primary" target that the aoe is based on. But I do agree that primary could be removed w/o really losing the understanding of how the ability works.

Post by Veeshan on 2023-05-01 02:04:29

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Post by Depraved on 2023-05-01 04:03:46

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Post by Voeltz on 2023-05-01 04:08:55

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Post by Noaani on 2023-05-01 04:17:57

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Post by Ludullu on 2023-05-01 04:23:39

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We can't flag on those people, but we haven't heard about attacking them if we're already flagged. I think this will be my next question for the q&a.

Post by Voeltz on 2023-05-01 04:24:56

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